-Diplomacy mod by Waihti and their modding team, link to Diplomacy page:

-Combat Animation Enhancement by Papa Lazarou and their modding team, link to CAE page:

-Script to guarantee all melee weapons (1hand, 2hand + polearms) by SonKidd, sadly used only for Swadian Knights as i don't have much knowledge about scripting

Big thanks to everyone associated with making these great mods!

Damage/armor system

-Made damage system more realistic by editing damage type armor piercing capabilities and items

-Horses charge for much more damage


-Faction troop trees slightly modified (including Pikemen to Rhodoks and Horse Archers to Sarranids)

-All troops are better, but take longer to train and cost more

-Used Bandits and Brigands, now Looters upgrade to them and they upgrade to mercenary units

-Sea Raiders upgrade to Sea Raider Warriors

-Low-tier troops make much more use of gambesons and spears


-Looters are now Outlaws and they now have Bandits, Brigands and some mercenary units and they are hostile towards everyone

-Caravans have Mercenary Horsemen

-Faction bandit parties (except Sea Raiders) have smaller party sizes, but more parties on the map and they are hostile towards everyone but each other

-Player party size/morale modified to match those of AI lords/kings (prisoner management too)


-Raised the base damages of almost if not all weapons to accommodate the changed armor rating system

-Raised the armor ratings of mail, lamellar and scale armors to withstand cut damage

-Changed the prices of several items, including swords being more expensive and mostly wooden weapons like polearms, maces and such being cheaper

-Removed some items unfit to the time period, most notably armored horses

-Lowered item weights

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Fix'd v2

Fix'd v2

Full Version

Fixed the game breaking bug (AI unable to battle) and tweaked a little bit from the original.


This is pretty cool. Got any plans for other things you'll add/change?

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Oksava Creator

I would really much like to make lances breakable, integrate scripts for AI to use more suitable weapons and add perma-death to if not all AI lords, at least the player and maybe companions. Right now I don't have the knowledge to do scripting and stuff like that.

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