This mod was made through Hex Editing to allow a more realistic movie experience by having the Pulse Rifle and Smartgun have correct ammo and rate of fire. This mod works in both MP and SP and is for the Latest Patch that just came out of the mod as of 11-6-2013.

Add download Report content Pulse Rifle and Smartgun mod v1.1
Filename
Modified_Pulse_and_Smart_Mod_v1.1.7z
Category
Full Version
Uploader
firefly426
Date
Size
29.78mb (31,231,420 bytes)
Downloads
1,414 (1 today)
MD5 Hash
200e5567e9d0becf2d5408545afbae39
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Description

This mod changes the Ammo for Pulse Rifle to 95rds and max ammo 380, increase rate of fire to 900rds per minute. It also mods the Smartgun to have 1200 rds per minute and removes the 1 shot takes 2 rounds out of your ammo supply. Ammo last longer than before. This mod works in MP and SP and was modding using the Hexgen Program. The mod is fully tested and bug free.

Preview
Pulse Rifle and Smartgun mod v1.1
Comments
firefly426 Author
firefly426

Please leave any feedback if you like the mod or have any issues.

This mod was made due to the fact there are NO current working mods that edit these items for Aliens Colonial Marines. I made this for myself but I know there are a lot out there that would like to share in using this mod.

Enjoy!

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Cilitbäng
Cilitbäng

Great work!

It runs with all DLC´s too! How did you edit the upk files? I can´t do that after the 1.1.1 update.

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firefly426 Author
firefly426

It was easy, I used the latest version of the tools and it worked, but I have the USA version of the game and that "may" make a difference. Great news on the DCLs I figured it would, about the only thing I cant get to work is the SG ammo in MP it still shows up 150 even though I changed the correct file syntax, there must be something else that keeps it at 150. But even with that, the change with the 2 shots to 1 allows the SG to last longer.

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Isogamer
Isogamer

This is a bloody godsend, I lost all hope when they disallowed Survival Mod, I can't thank you enough man.

If you can change timelimit of Bughunt, can you look into so that interval time between waves could be longer than 1 min?

Much appreciated!

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Cilitbäng
Cilitbäng

Can you tell me wich tool´s you´re using? I´ll used UE Explorer in the past. For the most Unreal games it worked fine. Expect A:CM. ;-)

I don´t think there is a difference for the eu or us version. Otherwise your mod would not work for me. Steam games got one int. version. You only add the language pack for your location.

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firefly426 Author
firefly426

I am using HxDen and UE Explorer. The same as recommended to use to mod this game. It seems like something is preventing you from modding the game, but at least it is still moddable, and I was able to release something. Maybe that is why the other guy quit, he could no longer mod it after the patch?

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firefly426 Author
firefly426

BTW I found the location to change timelimit on the online game so in theory I should be able to change it from 6 minutes to 24+ minutes also how many rounds per game. I haven't tested yet to see if it works in game but I did find the settings. I wonder if anyone would want that change? You would think Bughunt should be a 24 minute game and not 6 minutes.

P.S. Dont forget to rate the mod so Others know its worth having.

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Cilitbäng
Cilitbäng

Ok. thanx for the hint.

I will try it with those progs when I have some free time. I got the RAW data from the survival and weapon mod. Maybe I can exchange the PR with the Hudson PR or stuff like that.

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Isogamer
Isogamer

Glad you are still around Cilitbäng! Can't wait for your version as well. Thanks so much and keep up the great work!

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Cilitbäng
Cilitbäng

In Feburary I have some free time. Sorry, but it will take some time to do it. ;-)

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firefly426 Author
firefly426

I still can't figure out HOW he switched the models. I looked at the code and can't find where exactly to change it and to what. I am not an Hex expert so it a little hard, I think it should be possible to change muzzle flash and grenade effects. Problem is making sure it's stable there are many entries that have the same numbers so sometimes you have to copy alot of the numbers to make sure you got the right spot.

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Cilitbäng
Cilitbäng

I´ll try to paste the work from the survival mod into this mod. Maybe this is working at all.

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zacury
zacury

This is great!
but if you can change the pulse rifle model to M41A,(using the hudson's pulse rifle. the old model.
just like in the movie)it will be more AWESOME.
would you kindly do that? plz :D

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firefly426 Author
firefly426

I'll look into it. It's possible as long as I am not ADDING to the file.

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zacury
zacury

Oh really?! :D
thanks man! that's so great news for me.

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TheUnbeholden
TheUnbeholden

woo if you manage it, that's gonna be awesome!

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firefly426 Author
firefly426

Don't forget to Rate the mod.

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sjmin1215
sjmin1215

This is a great mod. Thanks!

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Silent_lord
Silent_lord

good mod but doesn't work.

Install:
1. Copy and remove BOTH the PecanGame.upk and the PecanGame.upk.uncompressed_size, otherwise the mod will not work.

what second file? theres only pecangame.upk in this download.

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Cilitbäng
Cilitbäng

Copy and paste the PeacanGame.upk.

And just delet the PecanGame.upk.uncompressed_size,. Done!

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Aliens: Colonial Marines
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firefly426
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