Pulse Rifle and Smart Gun Mini Mod v1.1
11-07-2013

Created by Firefly101

Install:
1. Copy and remove BOTH the PecanGame.upk and the PecanGame.upk.uncompressed_size, otherwise the mod will not work.
2. Copy the Colonial Marines folder of this mod into you Common folder under this address, unless you load your steam games somewhere else.
C:\Program Files\Steam\steamapps\common

This Mod is for the Latest Patch Gearbox released as of 11/05/2013.
I have completely tested this mini mod and it works perfectly in my game.
I do NOT have the DLC content so I don't know if there is a compatibility problem with this mod, but if it loads then its ok.
If there is a problem be sure to send me the PecanGame.upk that is from it and I can mod it to work with the changes.
This is a small mod but it adds alot to the game that wasn't there before and should have been.

V1.0
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1. Changed Pulse Rifle Mag count to 95, so if you have the double ammo perk you get 142 or something. I prefer using the stock 95rds like the movie.
2. Changed the Pulse Rifle rate of Fire from 545 to 900 Rounds per minute as in the movie.
3. Changed max amount of Pulse Ammo to 380rds so the player can have 4 95rd Mags
4. Changed the Smartgun to cost 1 round per shot, gearbox cheated and had 2 rounds wasted per shot! Now the weapon ammo lasts longer.
5. Changed Smartgun rate of fire from 600 to 1200 per minute as was in the movie.
6. Changed Ammo of Smartgun from 120 to 600rds in MP, since most play bughunt balance wasn't needed on their part.
7. Changed Ammo Max for Pulse Rifle to 380 instead of 200 for MP.

V1.1
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1. Adjusted Auto Turret to have better rate of fire 700rds instead of 450
2. Adjusted Auto Turret to use only 1 ammo per shot instead of wasting 2 rds out of the mag for 1 bullet! Same problem they did with the SmartGun.
3. Smart gun ammo in MultiPlayer does not display 600rds I cannot find the file to change it so the previous change did not work as should.
But the change to using 1 round instead of wasting two in the mag should give it a better feel and use.

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Pulse Rifle and Smartgun mod v1.1

Pulse Rifle and Smartgun mod v1.1

Nov 7, 2013 Full Version 21 comments

This mod changes the Ammo for Pulse Rifle to 95rds and max ammo 380, increase rate of fire to 900rds per minute. It also mods the Smartgun to have 1200...

Post comment Comments  (0 - 10 of 18)
Ace781
Ace781 Jul 2 2014, 6:55am says:

hey... thnx for creating this one of the 2 mods my self and my friends use since the other PR mod stopped working when they updated the game....

which makes it more like it should be... I have been wondering though is there any way to create the smartgun with the motion scanner attached like Vasquez had in Aliens???

wish they would also do away with the buying too but add a cutting and welding the main doors etc might add more intensity to the gameplay in bug hunt or at the very least be allowed to re shut then open doors you already opened/bought

+1 vote     reply to comment
brokolice
brokolice Jun 26 2014, 1:31pm says:

does the change in Rate of fire with the pulse rifle count on the default unmodified weapon or with the "higher fire rate" upgrade?

thanks for the answer :)

+1 vote     reply to comment
brokolice
brokolice Jun 26 2014, 2:23pm replied:

I just realized that the rate of fire modifications don't work, the ammo modification is fine but the weapons fire at the same rate as in the original game, with and withouth RoF upgrade
what am I doing wrong? :(

+1 vote     reply to comment
Guest
Guest Jan 18 2014, 7:44am says:

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zacury
zacury Jan 11 2014, 11:22pm says:

By the way, this mod is compatible with DLC's.

+1 vote     reply to comment
zacury
zacury Dec 9 2013, 2:08am says:

Any other news? :o
i'm really looking forward to this mod. "0_0"

+1 vote     reply to comment
Guest
Guest Dec 2 2013, 9:15pm says:

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firefly426
firefly426 Nov 24 2013, 11:36pm replied:

I'll have to see, its VERY hard to find things using a Hex editor example is the changing of Hudsons's rifle I can't find how to do, if there is a graphics change then that isn't as bad but finding the right HEX code to change is tricky. Above all I want it to be stable. I might be able to Increase Grenades power and maybe muzzle flash. But don't expect any updates right away. the main thing I wanted to fix is whats in the mod, but improvements are always good to add.

Problem is not many are playing this game anymore which is sad.

+2 votes     reply to comment
strangenono
strangenono Nov 25 2013, 9:41am replied:

indeed, impossible to find any kind of online game, even the f****ing bug hunt is down.
But i think if you manage to give us the survival mod back, you will open the gate of modding and bring back the community ^^

Cheers mate

+2 votes     reply to comment
firefly426
firefly426 Nov 26 2013, 11:28am replied:

Well this mod alone should be adding to the gates, but as you see there were only 100 downloads. Gearbox killed Aliens CM and SEGA won't help it, I always hated Sega games because they have NO support.

+1 vote     reply to comment
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Platform
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Released Nov 7, 2013
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