Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
A demonstration of the suppressor, one of two attachments to be featured in Firearms: Source 2.0.
Its a very nice demonstration very cool.
Keep up the good work hope to see more of this great mod
The new hit detector looks cool, as well as the claymore changes (they work properly now, right?). I like the silencers, and how the snow map is now at night.
Only think that bugs me about the mod is the M14 being full auto. It looks like it needs to be semi only with some decent accuracy and a small clip, so it's more of a longer ranged weapon.
I liked the MG tracer rounds as well but, at the risk of looking like call of doodie, do the MGs really need silencers? Wither it's realistic or not I just thought an MG should be loud... but if not w/e its still ******* cool.
The M14 is mainly a longer range rifle on semi-auto, but the full-auto mode is really only useful at close range for an emergency backup due to the extreme recoil and movement penalty.
He has a point the M14 was originally made full auto but the feature was dropped due to its insane amount of recoil when firing full auto. Its firing a big 7.62x51mm NATO round and it was primarily designed as a battle rifle instead of a assault rifle.
That said there were special versions made as light SAWs that had a vertical forward grip, bipod, & recoil compensation. Shown in these links.
M14 rifle / Mk.14 Mod.0 Enhanced Battle rifle (USA)
World.guns.ru
M14 light SAW.
World.guns.ru
Original M14 with fire mode selector. This feature was removed due to its recoil.
World.guns.ru
World.guns.ru
T37 prototype M14
World.guns.ru
i wanted to write that comment =)
Cool song
lol at 3:25 a bit too thin wall? :D
looks nice otherwhise everything :)
This mod is starting to be really interesting.
Keep it up !
(btw: the first map remains me a CoD 1 map.)
Do you have any plans on getting iron sights? That would have been awesome!
Ironsights are being implemented.
i think its better without iron sights. it seems now people think if its a gun you need iron sites feature
Actually they are making iron sights optional. You can still run and gun with hip fire and use the cross hair. The Iron sights don't affect the guns accuracy in game its just there for those who prefer them.
add Achievement and maybe a lvl no?
Everything looks great except the reload animations... They're a bit too stiff
Can't wait for attachments btw :D
Looks cool, maybe less muzzle flash if theres a suppressor?
how is it possible to silence open breach weapons?
Good point :/
Also there should be no muzzle flash with any silenced weapon.
tape a plastic bottle full of paper on it well`.
great video :-)
The MGs feel so accurate even without the bipods AND even when shot fully automatically. Shouldn't the accuracy drop after shorter bursts?
I see it still takes a ludicrous ammount of hits to kill a guy in many occasions... Also, some of the guns you showed cannot be fitted with a suppressor.
specify please
I think he means the MGs...
All this is looking good there, keep it up!
Weapon animations are improving.
Once you get some kick *** sounds for the reloads, it'll feel like a beast.
there is no iron sights?
Did you even watch the whole video?
and, yes, there is iron sight. Although don't expect it to provides you extra accuracy (although it allows you to zoom in).
do the weapons shoot projectiles or is it all hitscan?