Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

RSS feed Report content Firearms: Source Suppressor Showcase
A demonstration of the suppressor, one of two attachments to be featured in Firearms: Source 2.0.
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SleepingHollow Jun 3 2011 says:

Its a very nice demonstration very cool.
Keep up the good work hope to see more of this great mod

+2 votes     reply to comment
Vcc2cc Jun 3 2011 says:

The new hit detector looks cool, as well as the claymore changes (they work properly now, right?). I like the silencers, and how the snow map is now at night.

Only think that bugs me about the mod is the M14 being full auto. It looks like it needs to be semi only with some decent accuracy and a small clip, so it's more of a longer ranged weapon.

I liked the MG tracer rounds as well but, at the risk of looking like call of doodie, do the MGs really need silencers? Wither it's realistic or not I just thought an MG should be loud... but if not w/e its still ******* cool.

+10 votes     reply to comment
DESTROYER Jun 3 2011 replied:

The M14 is mainly a longer range rifle on semi-auto, but the full-auto mode is really only useful at close range for an emergency backup due to the extreme recoil and movement penalty.

+4 votes   reply to comment
Phenixtri Online
Phenixtri Jun 3 2011 replied:

He has a point the M14 was originally made full auto but the feature was dropped due to its insane amount of recoil when firing full auto. Its firing a big 7.62x51mm NATO round and it was primarily designed as a battle rifle instead of a assault rifle.

That said there were special versions made as light SAWs that had a vertical forward grip, bipod, & recoil compensation. Shown in these links.

M14 rifle / Mk.14 Mod.0 Enhanced Battle rifle (USA)

M14 light SAW.

Original M14 with fire mode selector. This feature was removed due to its recoil.

T37 prototype M14

+1 vote     reply to comment
faketits Jun 3 2011 replied:

i wanted to write that comment =)

+1 vote     reply to comment
altercuca Jun 3 2011 says:

good one.

+1 vote     reply to comment
skarai Jun 3 2011 says:

Cool song

+1 vote     reply to comment
PytoX Jun 3 2011 says:

lol at 3:25 a bit too thin wall? :D
looks nice otherwhise everything :)

+1 vote     reply to comment
Dr.Goupyl Jun 3 2011 says:

This mod is starting to be really interesting.
Keep it up !
(btw: the first map remains me a CoD 1 map.)

+2 votes     reply to comment
brumaren Jun 3 2011 says:

Do you have any plans on getting iron sights? That would have been awesome!

+1 vote     reply to comment
Draze Jun 3 2011 replied:

Ironsights are being implemented.

+5 votes     reply to comment
Kyou. Jun 3 2011 says:

i think its better without iron sights. it seems now people think if its a gun you need iron sites feature

+1 vote     reply to comment
Phenixtri Online
Phenixtri Jun 3 2011 replied:

Actually they are making iron sights optional. You can still run and gun with hip fire and use the cross hair. The Iron sights don't affect the guns accuracy in game its just there for those who prefer them.

+4 votes     reply to comment
azultain Jun 3 2011 says:

add Achievement and maybe a lvl no?

-1 votes     reply to comment
Domo01 Jun 3 2011 says:

Everything looks great except the reload animations... They're a bit too stiff
Can't wait for attachments btw :D

+1 vote     reply to comment
horny97 Jun 3 2011 says:

Looks cool, maybe less muzzle flash if theres a suppressor?

+3 votes     reply to comment
Muck_Sicky Jun 3 2011 says:

how is it possible to silence open breach weapons?

+2 votes     reply to comment
Phenixtri Online
Phenixtri Jun 3 2011 replied:

Good point :/

Also there should be no muzzle flash with any silenced weapon.

+3 votes     reply to comment
Mr.John Jun 4 2011 replied:

tape a plastic bottle full of paper on it well`.

+4 votes     reply to comment
MARiN3 Jun 3 2011 says:

great video :-)

+1 vote     reply to comment
Savci Jun 3 2011 says:

The MGs feel so accurate even without the bipods AND even when shot fully automatically. Shouldn't the accuracy drop after shorter bursts?

+1 vote     reply to comment
Boogiepingas Jun 3 2011 says:

I see it still takes a ludicrous ammount of hits to kill a guy in many occasions... Also, some of the guns you showed cannot be fitted with a suppressor.

0 votes     reply to comment
DysPatch Creator
DysPatch Jun 3 2011 replied:

specify please

+2 votes   reply to comment
Shaleesh Jun 4 2011 replied:

I think he means the MGs...

+1 vote     reply to comment
DysPatch Creator
DysPatch Jun 4 2011 replied: +3 votes   reply to comment
Lazypro Jun 5 2011 says:

All this is looking good there, keep it up!

+1 vote     reply to comment
|KILroy| Jun 5 2011 says:

Weapon animations are improving.

Once you get some kick *** sounds for the reloads, it'll feel like a beast.

+1 vote     reply to comment
Stone.Heart Jun 6 2011 says:

there is no iron sights?

-2 votes     reply to comment
Psycho_2 Jun 6 2011 replied:

Did you even watch the whole video?
and, yes, there is iron sight. Although don't expect it to provides you extra accuracy (although it allows you to zoom in).

+2 votes     reply to comment
tripmind Jun 12 2011 says:

do the weapons shoot projectiles or is it all hitscan?

+1 vote     reply to comment
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A demonstration of the suppressor, one of two attachments to be featured in Firearms: Source 2.0.

Jun 2nd, 2011
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