Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Gameplay demonstration of the KS-23 slug shotgun, which will be featured alongside with many other new weapons in the upcoming version of Firearms: Source.
Video by Michael65
Music: AC/DC - Big Gun
Music Video Credit to Columbia Picture Industries Inc.
One shot, two kill :O
Just to clarify people the KS-23 is NOT a typical shot gun. Its more of a 23mm rifle. It fires solid 4 Gauge -> 23mm slugs and the barrel is rifled explaining its accuracy. >>
this should explain away any further questions and curiosities >>
World.guns.ru
Whereas the Desert Eagle .50 Action Express needs 5 shots to make a kill..
well it is a shorter cartridge with less propellant and bullet mass. :/
ACDC was a nice touch, guns looks a bit overpowered
The reload is very slow though.
The shotty at the beginning made me think this. I hope those enemies were low on health otherwise a pump shotty doing full damage from 20 yards away is gonna be annoying.
Only thing I'd suggest is in that now-night time snow map. The center sniper tower should maybe have one window per side? It's a bit too favorable to stand in a corner and see so much of the map. But if not, meh w/e it's still fun.
Like the new hit indicators as well.
Its a 23mm slug its going to look overpowered
Finally, a game that has realistic shotgun range, instead of a that ******** Call of duty short range 5 meter piece of crap. thank you firearms team.
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Lol, have you even played the game? Pellets can't get one hit kills at point blank, yet alone at range.
you should play neotokyo the shoty is realistic
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Nice video and i especially like AC-DC. Range of that shotgun is unrealistic, come on you can't kill him from 100 meters its not AA-12 >.>
KS23 uses 23mm slugs, IIRC
I shot a Remington 870 once in real life with buckshot. FAR more accurate than call of duty. Although, I think the shot gun may be using slugs based upon that accuracy seen in the video.
Way too overpowered :(
It's exaggerated for the video, its damage has since been reduced so headshots and unarmoured/light armour chest shots are one hit kills.
At a glance this looks great, to nitpick - the pistol muzzleflash looks funny... it doesnt look like its going outward... it looks like an explosion in front of your face...
Did you miss the massive "Work in Progress" watermark? It also doesn't look like that in-game due to Fraps tanking the framerate during capture. All muzzleflashes in 2.0 will be particle based, in addition to hit impacts and grenade explosions.
i remember making waypoints for the bots way back in hl1 ,brings back memories , gona dl xD
I don't know, guys, maybe you've already fixed it, and maybe there aren't any way to fix it, but ejected shells are usual 12 gauge rather than 23mm.
i call this a rifle not a shotgun XDDD