Hello Commanders, welcome to my big Modproject, which is seperated into several Unitmods: Future Battlefield Pack Legends, (F.B.P.) Orbital , (F.B.P.) Elite ACUs, (F.B.P.) Civilians, (F.B.P.) New Techs, (F.B.P.) Defenses, (F.B.P.) Kaiju War and (F.B.P.) Infantry Warfare. Playable on Supreme Commander 1 and Forged Alliance.
Is a Navalbased mobile Air Staging Facility
like the idea that aircraft stay on carriers until they are manualy released by player... :)
The Aircraft don't stay directly on the Carriers so far, they only Docked on it when they need repair or fuel.
But I plan to integrate a Scriptcode on the Escort Carriers, which allows them to have a attached Airunits on them after Build.
I remember the Hovertransport from Labwars use a Scriptcode, which I need for this Feature.
I Plan to Check out the Orbitalwars/Experimentalwars Mod for a other Code too:
In one of them was a Orbitalfactory Dropship, which build the Landingpods (with Landunits) and spawns them on several Attachpoints on the Ship itself.
The Landingpods was to be aviable to selected After build to give them the Order directly like to drop thier Content on Land.
This will be the thing what I need more for my new Aircraftcarrier Concept.
But we will see.
Or see how it works Cybran T3 Aircraft Carrier?
A Escrot Aircraftcarrier is little bit smaller as an normal Aircraftcarrier.
This means:
This Ship can have an Hangar (Airfactory Inside) or not.
It is depended to the Size of this Shipclass.
Did you have any chance of complete these amazing carriers ? a very useful aproach for the gameplaying.
I will do my best to finish them. ;)