A near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

Post news Report article RSS Feed [Fallout: Project Brazil] RELEASED! BETA 1.0.0

After ages of work, our little team managed to pull it off. fallout: Project Brazil's First Installment is released as BETA 1.0.0.

Posted by Thaiauxn on May 31st, 2013

First off, Thank you to ModDB/IndieDB Editor Dave Traeger for helping us stick to deadline at the last hour - much appreciated bro.

As anyone following us knows, we've now been at this WAY longer than we anticipated, through international conspiracy theories coming to our houses, Hollywood Feature Films, chasing Bear Grylls up mountains, data management shit-thundercanes, breaking our toes in Nuclear Missile Solos, and our BETA was stuck on hold while we finished up the scripting on the last quests, re-do the LOD, and create the new intro video with Kaz Foxsen Art.

Our fans have been amazing through all of this. Everybody has, RickerHK, Freddie, Dyllan the new guy, our voice actors, community that's supported us with great tools like FOMOD, FNVEdit, GECK Powerup... all my friends, crew mates, and family... it's just been a great way to end the last year and a half of very hard work on this labour of love.

Fallout: Project Brazil was never meant to really be a career life-raft, but having it as my goal has really inspired me to learn more as an artist and as a professional, and made the long hours and endless deadlines of Hollywood bearable. Yeah, it's been more work on top of the never ending real life bull, but this was something I loved coming back and working on. Our team emails have always been a welcome sight to come home to, knowing there's someone on the other end of the line as dedicated and caring about the art & technical details as you. It's habit forming in the best kind of way.

We made a grip full of amateur mistakes here and there, but just like anything you stay focused on the goal, you don't give up, and you adjust course where you can. Now that we're released and it's capped off, are there things about the characters, the story, the level layout that we'd do differently? Oh hell yeah. But the point is we made the best of the decisions we stuck to and got it done, and I can't be more proud of my guys for it.

Just look at the cool stuff we built here:

Images of the Finished Wasteland

Endless miles of Wasteland...

Images of the Finished Wasteland

Tons of interesting places to explore...

Facebook Photos Pre Release

And frackin' bad guys - with Armour from Dragbody & Andersh!

Our first release has more NPCs than you will know what to do with. There are lots of fun quests in Vault 18, tons of terminals to read (or ignore) and many interesting dramas to unravel and companion characters to sort out:

And robots. And the Enclave. And explosions...

Facebook Photos Pre Release

And one crazy fever dream with gratuitous panty shots...

Facebook Photos Pre Release

And foam rubber swords from a 90s TV show...

Facebook Photos Pre Release

And Mini Golf.

A lot of people said it would never happen. A lot of people saw me post this 4.5 years ago and said, nah, that's impossible, it's too much work!

Ha, well, they were right... THEN I DIALED IT BACK AND WE GOT IT FINISHED!

We always had a really supportive core group of fans that have been here though, and I know most of them as an online friend at this point. Their guidance and input was super important to keeping my goals realistic and down to earth for what they wanted in a mod.

There were a lot of people that joined the team at different points and then quit without saying goodbye. Countless people who I'd spend several days getting acquainted with, introducing the material, and would never actually make it to the GECK, then never respond again. To those people, I don't mean to sound like a dick, you guys, I'm thankful to you.

Because of you I had to learn how to do all that work by myself, and it made me a better artist, and a better team leader. It made my butt numb as all hell, though, so for that, Enjoy Your Stay With Vault Tec!

A Better Future, Underground!

We'll be starting Day One Support tomorrow morning bright and early, even before the hangover passes. ;) If you hve bugs to report, post about it on the Fallout Nexus. I'll stay up a few more hours to high five my friends over the email chain, help a few guys out getting started, then crash to bed.

Until then, keep track of us on facebook:

New Vegas Nexus

Brandan Lee
Project Leader

Post comment Comments
MBassi May 31 2013 says:

bom trabalho!

+4 votes     reply to comment
kazarr May 31 2013 says:

I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.

+10 votes     reply to comment
Hell_Diguner Jun 1 2013 replied:

I started tracking before I owned NV. Time to break open the old dvd-rom case and reinstall it.

I tip my hat to Mr. Lee and the Radian-Helix team. You've done what most lack the perseverance to accomplish.

+3 votes     reply to comment
Dieger May 31 2013 says:

well time to buy fallout NV

+13 votes     reply to comment
RancidRandy May 31 2013 replied:

That's the spirit!

+6 votes     reply to comment
Renegatz May 31 2013 says:

Buying NV.

+7 votes     reply to comment
ChrisTheRipper May 31 2013 replied:

Yey that's the guy from Cowboy bebop!
Today I shall drink mead thinking about you and will have tons of wet dreams

+2 votes     reply to comment
WhiteZero May 31 2013 says:

All of the image links are broken. You need to replace Moddb.com with Moddb.com

+3 votes     reply to comment
Guest May 31 2013 says:

For some reason, after I finished the vigor test, nothing happens. I talk to Bragg and he says, complete the test.

+2 votes     reply to comment
Guest May 31 2013 says:


+1 vote     reply to comment
Filizitas May 31 2013 says:


u made it...

quiet impressive
cant discribe it in words sry
i think this is awesome or so?
Well thx

+1 vote     reply to comment
pabloalvarez716 May 31 2013 says:

Hi, I´m having some trouble on
trying to retrieve ALPHA, When i end talking to him he does not move.

+3 votes     reply to comment
Thaiauxn Author
Thaiauxn May 31 2013 replied:

Send private message.

+1 vote   reply to comment
DarkMajor21 May 31 2013 says:

Where can I get the project nevada compatibility patch?

+2 votes     reply to comment
Thaiauxn Author
Thaiauxn May 31 2013 replied:

*face smack* Options folder on the root of the 7zip.

+1 vote   reply to comment
DarkMajor21 May 31 2013 replied:

LOL I have not downloaded it yet. So I was unsure.

+1 vote     reply to comment
Guest May 31 2013 says:

I can't continue with my athlete save, coach bragg tells me to finish the test which i have.

+1 vote     reply to comment
Thaiauxn Author
Thaiauxn May 31 2013 replied:

Try it again from New Game. A script got lost. Happens with certain versions of new vegas randomly, and no way to control for it.

+1 vote   reply to comment
Guest May 31 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Guest May 31 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Guest May 31 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Thaiauxn Author
Thaiauxn May 31 2013 replied:

You didn't correctly install the Optional files. Use the READ Me. It will save your life.

You are correct, the DLC Perk "skilled" was the problem. We now have an idea that EVERYONE takes the skilled perk.

I don't know who made up that perk at Obsidian, but it's really unbalanced. PAYING for DLC aught not make the experience LESS CHALLENGING. Money = easy? No.

+2 votes   reply to comment
Guest Jun 2 2013 says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Fallout: New Vegas Icon
Developed By
Send Message
Official Page
Release Date
Released May 31, 2013
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Fallout: Project Brazil (Fallout: New Vegas)
Fallout: Project Brazil Fallout: New Vegas - Single Player Role Playing
Related Games
Fallout: New Vegas
Fallout: New Vegas Single Player Role Playing