Into: Gaming (duh), cinema, history, anime, ponies, kendo, gliding, good beers, good food, writing, drawing, wargaming. Some favourite games/series: Project Reality, Total War, S.T.A.L.K.E.R, Half Life. Close follow ups: Timesplitters, Halo, Team Fortress, Mass Effect, Fallout.

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1 comment by Renegatz on Jan 21st, 2011

Before I condemn myself in the eyes of every decent stalker fan out there, I'd like to specify that Stalker, along with Total War and Project Reality, is part of my top 3 video-game series. The atmosphere, universe, everything...I have a great deal of respect for those who have contributed to its creation and continuation. Its one of those series I would really like to never see finished (although perhaps Stalker 17 would be milking it a little).

However, the more I became absorbed with it, the more I imagined my own version of it, something that would perfectly embody my image of the Zone, and of every day life there, as realistically as possible in a game. If you're not interested in the nitpicking ravings of this gentleman, then skip this rant, but if you also have become in love with the Zone but have a slightly different version of it in mind, then please read on and hopefully you will also share your own thoughts and visions too.

Firstly, I would like to clarify that I am well aware of the excellent mod(s) on the way to being completed that will make great steps in that direction, and I respect the developers greatly for their work. I really hope they achieve all their objectives in this great enterprise. But I realised that my wishes are quite over the top, that indeed they would require a different game to be realised. If I were to envision the Zone in a game, I would start with a movie in mind, a film about the Stalker universe, then go from there. How would everyday life be for stalkers, and how would I transplant this into a game without it being tedious and overly complicated?

One thing would be certain: Authenticity would be key. The game would be far-less of a shooter, and more of a survivor/rpg style game. In fact, getting into firefights would be something 'bad', exhilirating by the risks it poses but something a stalker would prefer to avoid. You wouldnt just walk into a group of Bandits and gun them all down with full automatic fire.

Take this fine gent as an example. He takes over half-a-dozen bullet wounds in the fight, happliy sprinting around, healing himself with one click, and popping more rounds into Bandit skulls. This was the first video I found upong typing 'Stalker gameplay' into the Youtube searchbar. I find it kind of 'sickening' when I look at my PDA and see 149 kills, many of these supposedly elite Spetsnaz and Mercs, and I'm only half way through the game. It also disgusts me when I read a comment on a stalker vid saying 'yeh, its a shame there arnt mor respanws cos I killd everyting in Rostok and they dont com back :(' I mean what is the point of playing this game if youre just looking for another shooter? I love playing Call of Duty but I dont expect to get more out of it then the satisfaction of blasting people with all types of shooters and feeling like a demigod. Similarly, HL2 is without doubt one of the greatest fps' ever made, but the firefights are obviously not at all focused on realism, which is not what I'm looking for when I play that game.

When I play Stalker, however, I'm not looking to empty the Zone of all things living, Im looking for immersion, to actually feel like I'm a Stalker prowling the Zone, desparate for survival. I dont want to be Strelok the super-ninja terminator badass (his simian shadow in SoC didnt help at all by the way). I think its possible and even easier to recreate that awesome relief point when you exit an X-lab, with only a few rounds left after having braved a completely terrifying hellhole, if the game is not focused on blasting people.

I enjoy a mod like Project Reality(for bf2) because it provides a multiplayer experience which is both realistic and cinematic/immersive. I want to play Stalker feeling - throughout the game - like I did at the beginning of SoC: Poor, desparate, filthy and alone, in a completely different world. Needless to say, replay value is both the great strength and the great weakness of the Stalker series, for one can play the game again and again (as I have) but I get the feeling that replaying the game isnt as gratifying as it could be. GSC made a noble attempt in CS with the faction wars, but alas! Stalker wasnt ready for it, so they seem to have put that one back in the 'future projects' box.

Just imagine this: You gear up, with perfectly customised armor (yuck, Im constantly trying to forget the cloned, green-garbed, gasmasked legions of 'free stalkers' in CS) that has a kind of ragtag feel to it, because you had to assemble it by buying your own boots, PDA, radio, backpack, balaclava and so on... as well as the only gun you possess. You make your way out of your 'home base' and make a raid into the Zone, having to be constantly on your guard because of invisible anomalies, traps, ambushes etc. You also have to be careful not to run too much for fear of becoming exhausted. You have to use a great deal of ruse and stealth to avoid hostiles or unfamiliar stalkers (the distinction between friend and foe often being muddled by a great disparity of gear) but damn! You have been spotted! Alone, you dont have much of a chance, but Bandits are poor marksmen, and mainly blindifre from behind cover. As the shots spray around you, their 'pinning effect' make it difficult to see, so you return fire sporadically, conserving ammunition, and slowly create distance between them and you. The Bandits harass you for what seems to be ages, darting from cover to cover while you steadily fall back. You then fall into a group of veterans (lets say Bes' men) who drive off the Bandits and help patch you up.

The fight lasted 10 minutes, and perhaps one or two Bandits were its only casualties and yet it was fun and scary, not just the same routine of 'pop out of cover and G36 headshot those exoskeletons'. You wont see five stalkers get slaughtered by hamsters and dogs (stragglers, however, will be easy meat) nor will you see a ridiculous lack or morale, with legions of automaton Bandits hurling themselves at the Garbage Hangar and being slaughtered to the last man. You also will see a much more cautious respawn rate: New Stalkers will arrive in the Zone, coming from a pool of a few hundred, and steadily gain experience, six or seven arriving each day, and this is also the average of deaths per day in the Zone. This is not a battleground or a charnel-pit, its a way of life. You can team up with other groups of Stalkers and do raids with them, however if you are hit during an operation, you're practically out. You will have to heal/bandage yourself, then limp out of there, back to some kind of safety (or maybe using artifacts). There is no special storyline, but only other Stalkers' actions, with some famous Stalkers living their lives, albeit reclusive ones for people like Doctor. You are just another Stalker, and it is up to you what you have come to the Zone for, with the most obvious objective being to reach the center. You can enable or disable third person view, although you can always look down when in 1st person and view your own armor. Like in OL, wearing different headgear will affect your vision. You choose your name, and every other Stalker has an appropriate nickname (seeing as there are around 500 total, that cant be so difficult) so that you wont see those awful generated names all the time. If someone insults or attacks you, you can find him and kill him (a great element would be having a camera to take pictures of Stalkers, so that you can ask around to find out who they are). There would always be tasks, things to do (fun repeatable quests like in SoC, great multi-ending ones like in CoP and a limited version of CS' faction wars, with manpower actually being an important element.)

I have noticed that I am not at all alone in this geeky rpg based subgroup of Stalker fans, and also that GSC is going more and more in the 'right' direction: Artifact hunting, the healing system, more complex and realistic quests, the awesome, sinister and limited-in-numbers Merc faction of CoP, Sultan and Jacks separate Bandit factions, etc. and hopefully with the tech of 10 years from now they will have made something that will truly be a dream come true, instead of becoming more and more mainstream like many games series tend to. Anyhow, I feel like I have deviated from my original point, and become more unreasonable and vague than I had originally intended, so I'll conclude here. Like I said, please express your own personal feelings on ' your Zone ' and how it would be. If youre going to tell me how my version would suck, or is impossible, then fair enough, but please keep it polite.

Good hunting, Stalker!

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Post comment Comments
iAmaNewb
iAmaNewb Nov 4 2013, 10:51am says:

Hello

+1 vote     reply to comment
RighteousFighter
RighteousFighter Jun 5 2013, 2:07pm says:

Hello. :D

+1 vote     reply to comment
basist66
basist66 Mar 10 2013, 4:48pm says:

sent you a personal message :)
good hunting!

+1 vote     reply to comment
cCANT
cCANT Nov 16 2011, 12:21pm says:

sorry but :D,no feedback?

+1 vote     reply to comment
cCANT
cCANT Nov 15 2011, 6:36am says:

No..i'm not from England,it's been several times since i type something in english on keyboard.But,in the future i will do my best to gain knowledge about this major problem.I'm using a scanned book for learning and it says that the book is from Oxford University Press who have been given by a far friend,now he's moved out of country.Is embarrassing to tell to other people that you don't know english,because as i heard,people starts to laugh by you and stuff like that:-<.Hopefully,you don't do the same.

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Jan 26 2011, 5:18pm says:

In short Dezowave is the only team going to make Stalker look and feel like it was originally planned, forget about it if you don't want to be upset, i would say.
It's your time and money or go buy CoD Call of Duty same **** over and over, just different setting with no A-life and smart AI.
Thats all Stalker was a cool concept but it stays at that i am afraid,
they had one chance to do it right and they well eehm did somethings right but is was far from promised.
But hey the future is the future so we will see

+1 vote     reply to comment
Renegatz
Renegatz Jan 27 2011, 1:17pm replied:

Hey xxx.xxx.xxx, Yes. SoC was the best, in everything except graphics and gameplay, in which case CoP wins. I dont give a damn about graphics though as long as they are good enough to provide for the atmosphere, but the gameplay additions GSC have made over time are decent if you ask me. I know I will still buy Stalker 2 because there's still nothing quite like stalker, but I already know it wont be half as good as LA will be.

Its exactly the same situation for us Total War fans, except worse: The Creative Assembly keep on upping graphics and spewing out one game a year, without making any effort to make the game engine moddable (the TW series has a MASSIVE mod community, having won multiple best mod awards) which is just disgusting. As for CoD, I personally stopped at CoD 4, but its still a great game even if its not very sophisticated.

I completely agree with you in that the 'constant warfare' of CS killed off the atmosphere, the way there were people and music everywhere, most of the time just anonymous squads shooting each other. If only they could allow you to join factions but with a more calm version of faction warfare, just take some lads and do a raid or two...

Oh and btw, 'excellent mod(s)' is purposely linked to LA :) because it seems to be the closest thing to my perfect stalker universe.

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Jan 26 2011, 5:08pm says:

excelent mod(s), gets redirected to LA :)
About the other stalker titles apart from SoC, they are milking the cow bigtime.
Remember yantar in CS where every 2 mins an assault was coming from the zombiestalkers ( wich all had the same models, unlike SoC wich had different zombietypes).
The first stalker had a interesting story ( too bad it was so short) and was unique not like GTA 10 :)
Or like CoP wich hadn't a real story but instead makes you collect stupid documents from their own personel.

+4 votes     reply to comment
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