Fallout New Vegas Reborn V1 is currently unreleased, and is still being worked upon, but I have set a tentative release date for November 25th.

The first version will be basic and more or less "true" to the Fallout universe, but V2 will bring back many armours and weapons featured in Fallout 3 Reborn Version 8.


Here is an up-to-date feature list for FNVR V1, it will be updated as I work on the mod:

-Weapon damage, names, fire-rates, and ammo use tweaked.

-Explosives modified to deal far more damage, across a larger radius.

-Several ammo types tweaked and renamed, 7.62mm ammo added to the wasteland.


The beta program has been cancelled, due to lack of volunteers.

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11 comments by Slayer_2 on Nov 1st, 2010

Some quick notes about what FNVR V1 will include:

Damage tweaks and some weapon names changed (but no weapon model/texture changes... yet).

New damage formula: weapon bullet dimensions (in millimetres) multiplied by each other, and divided by two. For example, 5.56x45mm NATO: 5.56 multiplied by 45 divided by 2 = 125 (rounded to nearest whole number). For energy weapons, it's clip size (always 100) multiplied by ammo use, divided by 4 (or 6 if it's powered by small energy cells). Since most guns in real life kill with a shot to the chest or torso, this system is quite effective at making the game feel very realistic.

Improved needs system: Obsidian at least had the thought to implement this system, however, it doesn't fit what I feel Reborn needs in the way of a harsh, but fun system. The system timing will be changed, and an optional piss/crap system will be implemented. On top of that, the effects will be more dramatic.

Creature attack damage upped, to compensate for firearm damage increases.

Revamped DR system: explain me this, a point-blank 20ga shotgun blast to the chest doesn't kill an unarmoured legion soldier, but a 9mm round does? WTF.

Chem and med effectiveness tweaked, and they now weigh something as well. Food/drink that damaged your strength or perception levels have been fixed... that got annoying quick.

Various other tweaks: vending machines actually work like vending machines, new bullet casings (which stay for longer, too), other such small things that improve the Fallout experience.

A final note, V1 will be boring old normal fallout (for all the fanboys). V2 will NOT be like that at all. Till next time,

Adam

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Fallout New Vegas Reborn V1.0 HOTFIX

Fallout New Vegas Reborn V1.0 HOTFIX

Nov 23, 2010 Patch 4 comments

A quick fix that fixes the "red exclamation issue", and allows you to use the Mojave Mix custom radio.

Fallout New Vegas Reborn V1.0

Fallout New Vegas Reborn V1.0

Nov 20, 2010 Full Version 15 comments

Here it is! After a month or so of development, V1.0 is finished. I decided to cancel the beta program, due to lack of volunteers. Readme is included...

Post comment Comments  (0 - 10 of 172)
Guest
Guest Apr 14 2014, 11:41am says:

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Slayer_2
Slayer_2 May 14 2014, 11:09am replied:

Hahaha, yeah this mod certainly needs some work, but it's behind a few other mods and games I'm working on currently.

+1 vote     reply to comment
stalkerforever
stalkerforever Dec 28 2012, 7:09pm says:

is there any mod that ads ak47/74?

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 6 2013, 5:55am replied:

Probably, but not Reborn yet.

+1 vote     reply to comment
Dr_Tomorrow
Dr_Tomorrow Nov 25 2012, 7:33pm says:

Same question to this one
Reborn for FONV is dead?

+1 vote     reply to comment
Slayer_2
Slayer_2 Dec 5 2012, 12:41am replied:

Yes and no. Officially, no. I may work on it sometime in the future. But I'm very busy with three jobs right now, I don't have much modding time.

+1 vote     reply to comment
IG0tskill99
IG0tskill99 Feb 16 2012, 9:15pm says:

I'll be jumping right on this, right after I finish a solid playthrough on Fallout 3: Reborn and I get around to buying New Vegas for the PC.

+2 votes     reply to comment
Slayer_2
Slayer_2 Feb 17 2012, 1:50pm replied:

Good plan, Fallout 3 Reborn is way better than the NV one, because Fo3 is a better game, in my mind, anyhow.

+1 vote     reply to comment
IG0tskill99
IG0tskill99 Feb 17 2012, 3:31pm replied:

I would agree.

+1 vote     reply to comment
jarli:D
jarli:D Nov 9 2011, 3:25pm replied:

Nope,they dont, hopefully this is fixed in v2 as you imply,because the NCR are awful with nothing but a combat knife :(

+2 votes     reply to comment
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