A quick fix that fixes the "red exclamation issue", and allows you to use the Mojave Mix custom radio.
Fallout New Vegas Reborn V1 is currently unreleased, and is still being worked upon, but I have set a tentative release date for November 25th.
The first version will be basic and more or less "true" to the Fallout universe, but V2 will bring back many armours and weapons featured in Fallout 3 Reborn Version 8.
Here is an up-to-date feature list for FNVR V1, it will be updated as I work on the mod:
-Weapon damage, names, fire-rates, and ammo use tweaked.
-Explosives modified to deal far more damage, across a larger radius.
-Several ammo types tweaked and renamed, 7.62mm ammo added to the wasteland.
The beta program has been cancelled, due to lack of volunteers.
Some quick notes about what FNVR V1 will include:
Damage tweaks and some weapon names changed (but no weapon model/texture changes... yet).
New damage formula: weapon bullet dimensions (in millimetres) multiplied by each other, and divided by two. For example, 5.56x45mm NATO: 5.56 multiplied by 45 divided by 2 = 125 (rounded to nearest whole number). For energy weapons, it's clip size (always 100) multiplied by ammo use, divided by 4 (or 6 if it's powered by small energy cells). Since most guns in real life kill with a shot to the chest or torso, this system is quite effective at making the game feel very realistic.
Improved needs system: Obsidian at least had the thought to implement this system, however, it doesn't fit what I feel Reborn needs in the way of a harsh, but fun system. The system timing will be changed, and an optional piss/crap system will be implemented. On top of that, the effects will be more dramatic.
Creature attack damage upped, to compensate for firearm damage increases.
Revamped DR system: explain me this, a point-blank 20ga shotgun blast to the chest doesn't kill an unarmoured legion soldier, but a 9mm round does? WTF.
Chem and med effectiveness tweaked, and they now weigh something as well. Food/drink that damaged your strength or perception levels have been fixed... that got annoying quick.
Various other tweaks: vending machines actually work like vending machines, new bullet casings (which stay for longer, too), other such small things that improve the Fallout experience.
A final note, V1 will be boring old normal fallout (for all the fanboys). V2 will NOT be like that at all. Till next time,