The spiritual sequel to Fallout 3 Reborn, FNV Reborn is built with a similar mindset as in predecessor: to create a more realistic and immersive wasteland experience.
I'm quite far along in modding NV, Obsidian has already done lots of the work for me. Read below for more info.
Posted by Slayer_2 on Nov 1st, 2010
Some quick notes about what FNVR V1 will include:
Damage tweaks and some weapon names changed (but no weapon model/texture changes... yet).
New damage formula: weapon bullet dimensions (in millimetres) multiplied by each other, and divided by two. For example, 5.56x45mm NATO: 5.56 multiplied by 45 divided by 2 = 125 (rounded to nearest whole number). For energy weapons, it's clip size (always 100) multiplied by ammo use, divided by 4 (or 6 if it's powered by small energy cells). Since most guns in real life kill with a shot to the chest or torso, this system is quite effective at making the game feel very realistic.
Improved needs system: Obsidian at least had the thought to implement this system, however, it doesn't fit what I feel Reborn needs in the way of a harsh, but fun system. The system timing will be changed, and an optional piss/crap system will be implemented. On top of that, the effects will be more dramatic.
Creature attack damage upped, to compensate for firearm damage increases.
Revamped DR system: explain me this, a point-blank 20ga shotgun blast to the chest doesn't kill an unarmoured legion soldier, but a 9mm round does? WTF.
Chem and med effectiveness tweaked, and they now weigh something as well. Food/drink that damaged your strength or perception levels have been fixed... that got annoying quick.
Various other tweaks: vending machines actually work like vending machines, new bullet casings (which stay for longer, too), other such small things that improve the Fallout experience.
A final note, V1 will be boring old normal fallout (for all the fanboys). V2 will NOT be like that at all. Till next time,