Some quick notes about what FNVR V1 will include:
Damage tweaks and some weapon names changed (but no weapon model/texture changes... yet).
New damage formula: weapon bullet dimensions (in millimetres) multiplied by each other, and divided by two. For example, 5.56x45mm NATO: 5.56 multiplied by 45 divided by 2 = 125 (rounded to nearest whole number). For energy weapons, it's clip size (always 100) multiplied by ammo use, divided by 4 (or 6 if it's powered by small energy cells). Since most guns in real life kill with a shot to the chest or torso, this system is quite effective at making the game feel very realistic.
Improved needs system: Obsidian at least had the thought to implement this system, however, it doesn't fit what I feel Reborn needs in the way of a harsh, but fun system. The system timing will be changed, and an optional piss/crap system will be implemented. On top of that, the effects will be more dramatic.
Creature attack damage upped, to compensate for firearm damage increases.
Revamped DR system: explain me this, a point-blank 20ga shotgun blast to the chest doesn't kill an unarmoured legion soldier, but a 9mm round does? WTF.
Chem and med effectiveness tweaked, and they now weigh something as well. Food/drink that damaged your strength or perception levels have been fixed... that got annoying quick.
Various other tweaks: vending machines actually work like vending machines, new bullet casings (which stay for longer, too), other such small things that improve the Fallout experience.
A final note, V1 will be boring old normal fallout (for all the fanboys). V2 will NOT be like that at all. Till next time,