Fall up is a FPS Puzzler* involving a new mechanic Gravity which allows you to control your localized gravity enabling you to walk on any surface.You take the role of Salad Becker**, who wakes up in an unknown place. Her previous life nothing more than small broken fragments in her mind. Did I have any friends?, Who where they? the sorts of questions floating around in her head. The mod focuses on Salad's previous happy life and her currently lonely trapped journey through the unknown place...

No teleportations, No portals. Only gravity.

Who is Salad Becker?



*We are trying not to be a Portal Clone
**Please don't steal the name


The Team

Programmer,Team leader: D_503.
Mapper, level designer: NunamedDragon.
Level designer, Mapper: pookaguy.



 We need modeler. If you want to help and can to help us,  please contact (weapon models, sounds or puzzle designer)...

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Possible Chapter 1 Background
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Post comment Comments  (0 - 10 of 23)
robofork
robofork May 4 2013, 9:58am says:

Why is the main character named after a healthy dish

+3 votes     reply to comment
NunamedDragon
NunamedDragon May 4 2013, 8:12pm replied:

Why is a healthy dish named after the main character?

+3 votes     reply to comment
Colossal
Colossal May 5 2013, 11:46pm replied:

Why did this go from interesting to randumb?

+1 vote     reply to comment
IronWoodside
IronWoodside Jan 16 2013, 10:19pm says:

I love it hurts my head though

+1 vote     reply to comment
t_bag_bear_traps
t_bag_bear_traps Dec 19 2012, 4:15pm says:

looks interesting. tracking.

+4 votes     reply to comment
reepblue
reepblue Dec 15 2012, 4:03am says:

Love the concept. I think a particle effect at the end of the pointer will be much better then a bullets/gun. I can't wait to see more of this, looking forward to it. :)

+4 votes     reply to comment
NunamedDragon
NunamedDragon Dec 15 2012, 5:40am replied:

unfortunately where using an the source 2007 engine meaning we don't get the nice particle system from ep2, but it don't mean it can't be hard coded - also I'm not the programmer...

oh its reepblue, what an honour...

+2 votes     reply to comment
Guest
Guest Dec 15 2012, 6:58pm replied:

Assuming this is a joke post? The particle editor is definitely there.

+1 vote     reply to comment
reepblue
reepblue Dec 15 2012, 5:17pm replied:

Once upon a time, EP2, TF2, Portal and the SDK base used the same engine version. All the particle systems use the same version meaning you can port, experiment and edit particles from any game shipped with The Orange Box.

Maybe you can play with a laser dot like the RPG first? It would remove the need of a view model. :)

+4 votes     reply to comment
Pelk
Pelk Dec 15 2012, 8:10pm replied:

turrets or something = joke as noted by the XP
From the statement following the complement of awesome idea.
Because it's really awesome and I have no idea what will come next. XD

+1 vote     reply to comment
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Icon
Half-Life 2 Icon
Platforms
Windows, Mac
Developer
Gravitation Group
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Release Date
TBD
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Style
Genre
Puzzle Compilation
Theme
Sci-Fi
Players
Single Player
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7,238 of 19,522
Last Update
1 month ago
Watchers
80 members