This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe. Each map pits Imperial Space Marines against the Tyranid swarm, competing in a series of mission objectives, culminating in a battle to decide the fate of the planet. Latest scheduled play times and list of servers: steamcommunity.com/groups/exterminatusgame

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May news update for Exterminatus, Warhammer 40,000 themed mod for Half-Life 2. Terminators, Genestealers and plasma weapons.

Posted by ChromeAngel on May 9th, 2010

May news update for Exterminatus, Warhammer 40,000 themed mod for Half-Life 2.  The next beta of EX is not yet ready, however I thought I should post to announce the result of poll I mentioned in the previous news.  We put to the vote the choice of what feature should be added to EX next.  The result with 40% of the vote and a clear majority is "Terminators & Genestealers".

The lure of tactical dreadnought armor and an extra early game option of the tyranids won though with the EX forum members, beating "Ammo dumps & Bio-mods" into a distant second.  Although enthusiastic team members have leapt in making a start on player models for the new classes we still have a lot of work to do to get them in-game.

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40k rules lawyers have politely pointed out the EX veteran's inferno pistol clashes with the warhammer universe.  To correct this ChromeAngel is working on replacing the Inferno pistol with a more conventional Plasma pistol, using a model we received in trade from the Renegade 40k mod.  He's hoping to i include this new weapon in the next beta.

The EX team has no sound technician, so we're looking for volunteers to contribute any of the following sound effects for the new classes: Stormbolter (firing & reloading), Powerfist (hit & miss), Terminator footstep, 'stealer talons (hit & miss), footstep, injury & death, Plasma pistol (firing & reloading), Plasma bolt (traveling loop & impact).

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One of the EX community regulars Nic2 is looking at the AI code to get Tyranid brood creatures working in EX.   A complex feature we had originaly planned for EX that had been shelved in order to deliver the public beta we have.  EX community members "Dark Marine" and "Cowz with gunz" have also been busy working on their own maps for EX.  I look forward to seeing the battle front of the war between the imperium and the tyranid fleet expanded with more maps.

Post comment Comments
robofork
robofork May 10 2010, 5:53am says:

can't wait for the terminators :D
good luck with it :)

+3 votes     reply to comment
TeamWolf
TeamWolf May 10 2010, 6:58am says:

Nice update, I still think we shuold of had healers! Loving the Terminator model, and nice to see you are using the Renegade 40k plasma pistol!

+2 votes     reply to comment
archkyrie
archkyrie May 10 2010, 8:28am says:

so wait, will this be human controlled terminators fighting bot controlled genestealers then?

+2 votes     reply to comment
ChromeAngel
ChromeAngel May 10 2010, 1:14pm replied:

No archkyrie, the new classes will be in addition to the classes in the game mode that is currently being Beta tested. This does put us in rather nice position to do the game mode you suggested too later on ;)

+2 votes     reply to comment
Curse231
Curse231 May 11 2010, 12:11am replied:

i love you u make awesome mods make sure if you could have a jet pack class later on thx (no ****)

+2 votes     reply to comment
Kyou.
Kyou. May 10 2010, 9:07am says:

maybe i need to redownload hl

+2 votes     reply to comment
ChromeAngel
ChromeAngel May 10 2010, 1:22pm replied:

Actually you just need the Source SDK Base - Orange Box ( 40ksource.com ). Check out our Manual page on Getting Started with EX ( 40ksource.com )

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx May 10 2010, 12:42pm says:

Cool!

+2 votes     reply to comment
ChaoticNeutral
ChaoticNeutral May 10 2010, 6:21pm says:

Oh, so this is your excuse for not putting in something as simple as a health charger or ammo box? Good job being lazy.

-1 votes     reply to comment
Typheron
Typheron May 11 2010, 7:39am replied:

oh yes cos its sooo much easyer to model, animate and code 2 new player classes than add that.

+3 votes     reply to comment
ChaoticNeutral
ChaoticNeutral May 11 2010, 6:43pm replied:

It is still a stupid excuse to not put in something as important and simple as health chargers and ammo boxes.

-1 votes     reply to comment
ChromeAngel
ChromeAngel May 12 2010, 3:22am replied:

I don't think you spotted Typherons <sarcasm></sarcasm> tag there ;)

+2 votes     reply to comment
Bahl
Bahl May 13 2010, 5:24am replied: Online

Don't whine around just because it wasn't your option that won... .

+3 votes     reply to comment
raidergeo34
raidergeo34 May 10 2010, 6:41pm says:

i came. not really ;) but im excited to see this mod is not dead. :D
keep up the fantastic work guys <3

+2 votes     reply to comment
Anonymousperson
Anonymousperson May 10 2010, 11:11pm says:

Please tell me we get claustrophobic hallways and power fists

Else its just not Space Hulk

+2 votes     reply to comment
ChaoticNeutral
ChaoticNeutral May 11 2010, 12:48am says:

^
1. This isn't Space Hulk.

2. Power Sledgehammers are better.

+1 vote     reply to comment
zombieOnion
zombieOnion May 11 2010, 2:13pm says:

This WILL be Space Hulk!
Great job Typh and Chrome!

+2 votes     reply to comment
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ChromeAngel
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Released Jan 29, 2010
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