This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe. Each map pits Imperial Space Marines against the Tyranid swarm, competing in a series of mission objectives, culminating in a battle to decide the fate of the planet. Latest scheduled play times and list of servers:

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This article provides a detailed description of the changes to the warhammer 40,000 themed source mod Exterminatus from it's last major release (Beta 6.25) and it's latest full version Beta 7.0.

Posted by ChromeAngel on Sep 28th, 2012

This article provides a detailed description of the changes to the warhammer 40,000 themed source mod Exterminatus from it's last major release (Beta 6.25) and it's latest full version Beta 7.0. This article condenses all the weekly alpha build change logs for moddb readers who would not normal visit the 40ksource site.


  • Apothecary - Marine Tier 2 Class with Narcathium, Chainsword and Boltpistol.
  • Biovore - Tyranid Tier 2 Class with Spore Mine launcher and Talons.
  • All new ice-world map "Taris Ultra" by Nqss.
  • Wargear Menu - After class selection allows you to pick which wargear set to equip.
  • Missile Launcher - Alternate weapon for Heavy marines, with Frag and Krak missiles.
  • "Hero banners" - to identify EX developers and contributors playing on the marine team.
  • New version of city conflict (v3) by Dark Marine, with added vents and tower access , extend vistas, spawn point protection and using some new props.
  • New version of Lycantium with a new 5th objective.
  • Plasma bolt projectile and impact particles by The VMan.
  • Melta beam and impact particles by The VMan.
  • Deathspitter impact particles by The VMan.
  • Bolt weapons impact particles by The VMan.
  • Missile impact particles by The VMan.
  • Frag grenade explosion particles by The VMan.
  • Spore Mine explosion particles by The VMan.
  • Player blood particles by The VMan.
  • Boltgun 3rd person muzzle flash particles by The VMan.
  • Screamer Killer effects particles by The VMan.
  • Missile trail particle effects by The VMan.


  • Extended the class selection menu to handle 6 classes per team.
  • Changed the way that frag grenades get thrown by the view model.
  • Tweaked the some tyranid player animations to try and eliminate some console warnings.
  • Changed the reactor room door in ex_orbital.
  • Revamped the forceshield in ex_spacehulk, using new pylon props.
  • Added VMan's muzzle flash particle effect to the Stormbolter.
  • Added a deploy animation to the Terminator Combo view model.
  • Added a deploy animation to the Warrior Combo view model.
  • Tuned veteran combo animations.
  • Switched plasma pistol bolt effect.
  • All new tyranid warrior animations, hitboxes and ragdoll.
  • New crosshairs for the Lictor and Fex classes.
  • Used Stahlhagel's chainsword in the plasma pistol combo view model.
  • Updated the Manual with entries for the Apothecary and Biovore .
  • Added console variables for tweaking the Zoanthrope's weapons outside the code (see ex_warpbolt_* and ex_warpblast_*).


  • Forced de-cloaking while USEing for Lictors, to reduce "ninja caps".
  • Moved Carnifex to tier 3 from tier 2.
  • Moved Zoanthrope to tier 2 from tier 3.
  • Slightly buffed the boltgun and boltpistol rate of fire.
  • Buffed the accuracy of the boltgun.
  • Nerfed Carnifex armour to make missiles more effective.
  • Buffed Powerfist range to 110 from 80.
  • Buffed Sporemine maximum damage to 40 from 30.
  • Buffed Spore mine damage to 50HP from 40HP.
  • Buffed Powerfist range to 120 from 110.
  • Nerfed warp blast speed to 1800 from 2200.
  • Buffed Apothecary health to 200HP from 110HP.
  • Buff Plasma pistol damage to 45 per shot from 30.

Bug Fixes

  • Fixed gaps in the stealer's view model.
  • Altered the POV for the vet combo, so you wont see the sleeve tops in wide-screen mode.

Known Issues

  • Occasionally when a melta weapon is dropped the beam effects stays on, but does no damage.
  • Intermittent client crashes during map changes (leaves no debugging info).
Post comment Comments
Jerkakame Oct 2 2012, 5:20pm says:

The crashing during map changes seems to be on particular servers for me, and after rejoning multiple times, it eventually stopped crashing.

+1 vote     reply to comment
ChromeAngel Author
ChromeAngel Oct 6 2012, 4:06am replied:

Yeah, it's weird, like Source has to get one crash out of it's system before it will settle down and let you play. ^^

+2 votes   reply to comment
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Released Jan 2010
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