A mod, bordering total conversion for Neverwinter Nights 2, Ex Scientia delves in to more darker aspects of the fantasy and science fiction genres. Occult magic, Evil cultists, Myths & Legends and Cosmic Alien entities from horror writer H.P. Lovecraft pose the greatest significant threat against the otherwise ignorant humans.

Humanity is not defenseless against the horrors, fortunatly enough. Science and industry prevail in the form of steampunk contraptions and clockwork gadgets. And as an inquisitive race, humans are not afraid to dig deep in occult mysteries and few have mastered the art of magic themselves.


This project started with the simple goal to convert the standard d20 system which Neverwinter Nights 2 uses in to Chaosium's BRS (basic roleplaying system) which uses percentages rather then dice rolls. Eventually, after more and more planning, the idea turned from a few scripts in to a design for an online persistant world, though obviously, the amount of work increases as well. The mod changes nearly every aspect of the original game, including combat, magic & crafting. Of course, to get in line more with Call of Cthulhu, the focus will shift and there will be less dungeon hacking and more Roleplay & investigating.

IRC Info:
Server: irc.nwn2source.net
Channel: #ExScientia

Current open job positions:
- Area Designers (Terrain & Heightmap editor)
- AI scripter (NWNScript, variant of C)

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Recruitment Call

5 years ago News 0 comments

No! We're not dead, folks. Just haven't posted here in a while. For those tracking us, we're working as hard as possible to get an open BETA up. And of course, you can help!

We're currently looking for a few Testers who are available on a steady basis. We have a complete custom ruleset, so tester will be given help and guidelines so that they know what to look out for.

Secondly, we're looking for a few writers to add too the lore of the fictional setting and to help us write in-game texts such as books, descriptions and dialogue.

If anyone is interested in either of these positions, feel free to reply too this post, or send me a message or a mail.

If you're looking for more info on the PW, visit our website!

May already?

May already?

6 years ago News 1 comment

Herro! With the 1.23 patch lagging behind, Dunwich and the overland map still under construction I've been messing around with things not initially in...

Februari update.

Februari update.

6 years ago News 0 comments

Well folks, I promised an update for January, and here it is. Unfortunately there isn't much to show graphics wise... I'm sure you most of you know the...



6 years ago News 0 comments

Our very first news post... Oh, and happy holidays!

Post comment Comments
GoatGirl Oct 30 2012 says:

I'd love to write for this!

+1 vote     reply to comment
ivan38rus May 27 2010 says:

I don't believe that it's completely possible to change combat system because of the hardcoded features (like attack of opportunity)

+2 votes     reply to comment
Azz`Taruth Dec 23 2009 says:

As a fellow NWN2 module designer/developer, I will track this and must say that this looks quite intriguing indeed. Good looking work and the subject is fascinating.

+2 votes     reply to comment
Sanjuaro May 6 2009 says:

Ooh, do I see a reason to fire up my NWN2 again?

+2 votes     reply to comment
Mars_3K Jan 3 2009 says:

Haven't played NWN2 yet but Lovecraft is always a winner, so you've got my attention.

Good luck.

+2 votes     reply to comment
THRRRPT Dec 14 2008 says:

Hell yes, I'm tracking this. If this ever comes out it might actually motivate me to reinstall NWN2. I've always been a shameless CoC fan.

+2 votes     reply to comment
Squiggers Dec 4 2008 says:

Hmm, like the concept.

Shame that my PC threw a hissy when installed NW2.

I'll be interested to see how you implement the ideas/concept at any rate...

+2 votes     reply to comment
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5 years ago
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