A mod, bordering total conversion for Neverwinter Nights 2, Ex Scientia delves in to more darker aspects of the fantasy and science fiction genres. Occult magic, Evil cultists, Myths & Legends and Cosmic Alien entities from horror writer H.P. Lovecraft pose the greatest significant threat against the otherwise ignorant humans.

Humanity is not defenseless against the horrors, fortunatly enough. Science and industry prevail in the form of steampunk contraptions and clockwork gadgets. And as an inquisitive race, humans are not afraid to dig deep in occult mysteries and few have mastered the art of magic themselves.

***

This project started with the simple goal to convert the standard d20 system which Neverwinter Nights 2 uses in to Chaosium's BRS (basic roleplaying system) which uses percentages rather then dice rolls. Eventually, after more and more planning, the idea turned from a few scripts in to a design for an online persistant world, though obviously, the amount of work increases as well. The mod changes nearly every aspect of the original game, including combat, magic & crafting. Of course, to get in line more with Call of Cthulhu, the focus will shift and there will be less dungeon hacking and more Roleplay & investigating.

IRC Info:
Server: irc.nwn2source.net
Channel: #ExScientia

Current open job positions:
- Area Designers  (Terrain & Heightmap editor)
- AI scripter (NWNScript, variant of C)

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0 comments by Zedicius on Dec 4th, 2009

No! We're not dead, folks.  Just haven't posted here in a while. For those tracking us, we're working as hard as possible to get an open BETA up. And of course, you can help!

We're currently looking for a few Testers who are available on a steady basis. We have a complete custom ruleset, so tester will be given help and guidelines so that they know what to look out for.

Secondly, we're looking for a few writers to add too the lore of the fictional setting and to help us write in-game texts such as books, descriptions and dialogue.

If anyone is interested in either of these positions, feel free to reply too this post, or send me a message or a mail.

If you're looking for more info on the PW, visit our website!
Exscientia.twisted-crypts.com

Post comment Comments
GoatGirl
GoatGirl Oct 30 2012, 11:26am says:

I'd love to write for this!

+1 vote     reply to comment
ivan38rus
ivan38rus May 27 2010, 8:28am says:

I don't believe that it's completely possible to change combat system because of the hardcoded features (like attack of opportunity)

+2 votes     reply to comment
Azz`Taruth
Azz`Taruth Dec 23 2009, 8:21am says:

As a fellow NWN2 module designer/developer, I will track this and must say that this looks quite intriguing indeed. Good looking work and the subject is fascinating.

+2 votes     reply to comment
Sanjuaro
Sanjuaro May 6 2009, 8:12am says:

Ooh, do I see a reason to fire up my NWN2 again?

+2 votes     reply to comment
Mars_3K
Mars_3K Jan 3 2009, 9:26pm says:

Haven't played NWN2 yet but Lovecraft is always a winner, so you've got my attention.

Good luck.

+2 votes     reply to comment
THRRRPT
THRRRPT Dec 14 2008, 1:29am says:

Hell yes, I'm tracking this. If this ever comes out it might actually motivate me to reinstall NWN2. I've always been a shameless CoC fan.

+2 votes     reply to comment
Squiggers
Squiggers Dec 4 2008, 5:22pm says:

Hmm, like the concept.

Shame that my PC threw a hissy when installed NW2.

I'll be interested to see how you implement the ideas/concept at any rate...

+2 votes     reply to comment
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Twisted Crypts
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