A mod, bordering total conversion for Neverwinter Nights 2, Ex Scientia delves in to more darker aspects of the fantasy and science fiction genres. Occult magic, Evil cultists, Myths & Legends and Cosmic Alien entities from horror writer H.P. Lovecraft pose the greatest significant threat against the otherwise ignorant humans.
Humanity is not defenseless against the horrors, fortunatly enough. Science and industry prevail in the form of steampunk contraptions and clockwork gadgets. And as an inquisitive race, humans are not afraid to dig deep in occult mysteries and few have mastered the art of magic themselves.
This project started with the simple goal to convert the standard d20 system which Neverwinter Nights 2 uses in to Chaosium's BRS (basic roleplaying system) which uses percentages rather then dice rolls. Eventually, after more and more planning, the idea turned from a few scripts in to a design for an online persistant world, though obviously, the amount of work increases as well. The mod changes nearly every aspect of the original game, including combat, magic & crafting. Of course, to get in line more with Call of Cthulhu, the focus will shift and there will be less dungeon hacking and more Roleplay & investigating.
IRC Info:
Server: irc.nwn2source.net
Channel: #ExScientia
Current open job positions:
- Area Designers (Terrain & Heightmap editor)
- AI scripter (NWNScript, variant of C)
1 comment by Zedicius on May 6th, 2009 digg this super bookmark
Herro! With the 1.23 patch lagging behind, Dunwich and the overland map still under construction I've been messing around with things not initially in the BETA scope. Those who know Call of Cthulhu, also know that books and tomes are a rather important aspect in the game. They are a large resource for knowledge, spells, in our case crafting recipes and other kinds of niceties. Of course... books aren't always in the same language. I've been dissecting the readable books pack and translation tools in the DMFI package to come up with some fun results.
Book functions:
- Read Original
The original text. Untranslated.
- Translate
Translates the text into readable English (or 'Angian' in the setting). The player rolls a language skill check on each word. A successful d100 roll translates it.
- Study
Straight from the CoC rulebook. Studying a book takes a long time and studying a mythos tome usually costs sanity and provides an increase in your your mythos skill, though the rewards are usually worth as they provide the reader with powerful occult magic.

That's currently the basic lay out of it. I'm still looking in to adding pictures in to the book, as well as 'chapters'. I'd like to do it slightly differently then the original readable book mod, though. But we'll see how it turns out. So far it serves its purpose.
Oh yeah, other then that the server is up. Usually from 9am to about midnight, GMT+1. You do your own calculations.
A lot of the work that's been going on are bug fixes, a few crash fixes and polishing of what's already there. All in all, everything has been going quite well and right now I'm currently working on slowly expanding the world... implementing the new stuff and the systems, as well as finishing a few others. As far as I know, the only major UI reliant system that still needs a lot of work is crafting.
In any case, I haven't managed to get a direct connect link up yet, though if anyone wants to take a peek at our presently small but fairly stable server, look for
ESV EARLY BETA, In roleplaying.
You need the 1.23 beta patch to play however, so if you don't have it, send me a message.
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Ooh, do I see a reason to fire up my NWN2 again?
Haven't played NWN2 yet but Lovecraft is always a winner, so you've got my attention.
Good luck.
Hell yes, I'm tracking this. If this ever comes out it might actually motivate me to reinstall NWN2. I've always been a shameless CoC fan.
Hmm, like the concept.
Shame that my PC threw a hissy when installed NW2.
I'll be interested to see how you implement the ideas/concept at any rate...