Evolution of Combat V is the next iteration in the EoC series, introducing the new Kyber Combat System to improve combat and balance in the base game, as well as updating NPC logic, menus, animations and more!

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It's been just over a year since the first announcement of Evolution of Combat V and although we haven't shared much, we just want to let you know that the project is far from dead and still in active development!


desann comp

Where are we currently?

The engine has been totally reworked, now using OpenJK for a more solid codebase. As a result, EoCV is crash-free and it is safe to say it is more stable than any release of EoC previously. OpenJK has allowed us to bring our code up to date and progress further than we could with the original source code release, as used in EoCIV.

Due to this, Evolution of Combat V now runs on "SerenityJediEngine 2.0" - a development build of which can be downloaded here, if you'd like to see what we're working on! The core concepts of EoC remain, with a more solid build quality present - and less bloat. This does also mean that when EoCV releases, we will release the full source code with it (as per OpenJK requirements).

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What's happened during the past year?

Serenity left the EoC team after the release of Evolution of Combat IV. Following that, a new member (JaceSolaris) joined the team and brought the engine up to where it is today. We created the group "Kyber" to move away from the original SerenitySaberSystems group used for EoC projects. From now onwards, MattFiler will be leading development to finalise EoCV and eventually take it to release.

How long until release?

This is a tough question to answer. The mod is progressing well, but this is a project developed in free time and isn't our main focus. We won't guarantee a release date just yet, but expect some time in 2018!

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Thanks for reading - have a great Christmas, enjoy Episode 8, and may the force be with you!


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Evolution of Combat V Announced!

Evolution of Combat V Announced!

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Evolution of Combat V introduces the new Kyber Combat System as well as updated NPC logic, menus, animations and more!

Comments  (0 - 10 of 29)
yungchuncheung
yungchuncheung

is this eoc going to give us superhuman like npc to beat the crap out of us?

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Dragaozul
Dragaozul

Yeah, and will it have kung-fu stormtroopers doing backflips and somersaults?

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Earthtopian
Earthtopian

Did you use a graphics mod or something? How'd you make it look like that?

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Snorisson
Snorisson

yeahhhhh You guys rooooock !

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Cankler
Cankler

Great that you still working on that. I was starting to build a mod based on the final 2018 Version of Serenity Engine, but now i have the feeling to wait a little longer so that i can build on the new "Evolution Of Combat 5". I see that the engine is based on the openjk code. Does this mean that it´s finally possible to have a "Real First Person" in Singleplayer? Oh, and another one. Is it possible to merge Singleplayer and Multiplayer together so that we have a single exe and don´t must start another game to just play multiplayer? I mean, they share the same models and all the assets. I could believe it would be possible.
Offtopic: Does anybody have problems to show the mods for JA here on Moddb?

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Ranhcase
Ranhcase

So, it's this still in development or not?

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Guest
Guest

wtf wtf wtf wtf wtf wtf wtf wtf wtf wtf

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λpone
λpone

WtFF?.F?>&

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