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Evolution of Combat V is the next iteration in the EoC series, introducing the new Kyber Combat System to improve combat and balance in the base game, as well as updating NPC logic, menus, animations and more!

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Comments  (0 - 10 of 29)
EnfantNicolas
EnfantNicolas

Would like yo know if this is still in developement...

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RepJunkieJr
RepJunkieJr

I've recently taken up 3D modeling with Blender for Jedi Academy, but as of now, all I've really been able to do is frankenstein parts. On the other hand, I'm an exceptional Foley artist. As far as coding goes, all I can really do is .skin files, and other npc/bot files. If you guys are short on hands, and/or need an extra dev, shoot me a message. I'd be happy to help!

-RepJunkieJr
AKA: Just another guy with a lightsaber

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yungchuncheung
yungchuncheung

is this eoc going to give us superhuman like npc to beat the crap out of us?

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Dragaozul
Dragaozul

Yeah, and will it have kung-fu stormtroopers doing backflips and somersaults?

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Earthtopian
Earthtopian

Did you use a graphics mod or something? How'd you make it look like that?

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Snorisson
Snorisson

yeahhhhh You guys rooooock !

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Cankler
Cankler

Great that you still working on that. I was starting to build a mod based on the final 2018 Version of Serenity Engine, but now i have the feeling to wait a little longer so that i can build on the new "Evolution Of Combat 5". I see that the engine is based on the openjk code. Does this mean that it´s finally possible to have a "Real First Person" in Singleplayer? Oh, and another one. Is it possible to merge Singleplayer and Multiplayer together so that we have a single exe and don´t must start another game to just play multiplayer? I mean, they share the same models and all the assets. I could believe it would be possible.
Offtopic: Does anybody have problems to show the mods for JA here on Moddb?

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Ranhcase
Ranhcase

So, it's this still in development or not?

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