Ok, thank you for all your feedback and ideas.
I think we have a pretty good combination of gameplay elements now and the mod is on a good way.
Status at the moment:
- We can not have a construction effect so
- All ships are called in as Reinforcement
- They can be called from Gates and some other ships (no easy to get)
- Sector buildslots can "build" Gates, Defenses or other functional stations
- Sectors are some sort of small map on their own - but on your real map
- Industrials "harvest" at platforms and later unload at industrial dropoff stations or Frighters
- Owning a Sector will grant access to the objects connected to it
- Owning this Objects may also generate Income
- You travel at least 10 times faster if not in a Sector
- You can only call in Reinforcements inside a sector
- You can only fight inside a Sector
- You only can see enemy players Stuff inside a sector if one of your ships is inside
For Mappers:
- You should be able to easily add new maps to the mod. Even if you are new to scripting.
- If you know how spherical coodrinates work you should be able to create whatever you like to see with the given Objects.
Planed Ideas:
Introduce passive research - The idea:
- You build a research Station in a Sector wich will grant you "research points"
- There may be different types of research stations - like Weapon, Armour, Regeneration, ....
- Regarding to the type of station you will unlock research over time
- Research would increase an attribute with +5% (like eve leveling for most ships)
- Research could also unluck ships chassis over time
Salvageable "artifacts"
- Ancient race objects on the map wich may be salvaged to get additional research unlocks
There are also a few other ideas regarding gamemodes,
but before thinking about another gamemode i should finish this one and get it online.
As always I'm still open to new Ideas, critics . . . wahtever.
Best Regards
Mr.Thi
P.S. Should I try to set up a forum here?
It looks good, but one question:
Why can you only fight in Sectors? shouldn't there be fighting outside of the sectors in normal space too?
Right, it should be, but it would need too much performance to check all ships conditions to determine if are under attack or attacking. Fighting on 5000 m/s would not look right. . . at least in HW2 engine.
So see the space outside of sectors as hyperspace or whatever. It's something like the Gravwells from Sins of a solar empire, but it was a technical decision to use it.
Ohh, ok, that makes sense :) As long as the sectors are big enough for large battles, *cough* Titans *cough*, then I think it will work out quite nicely :)
sounds very good to me
Wow this is surprising, a good mod, that I can play WITH OUT buying a new game