I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
The three Caldari industrials are ingame now, - still missing the engine trails and burn.
Gallente and Minmatar counterparts will follow shortly.
So how will industrials work? Will they travel on their own between sectors on their own? Or will be control them?
Good work btw :)
This really depends on the Map - if you have a "harvestable" object in your sector you may have operate them in one sector. Otherwise they will travel to the next sector and look for something to load. They work like collectors in normal Homeworld 2 but only dock at industrial station and some special platforms - maybe with frighters too.
They may add the questions about mining. Well, actually this is not clear at the moment. Industrials and Sectors with mining bases or other large stations will generate your main income while simply owning sectors will give you a certain bacbackup income.