I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Badger Mk I, II and "III" (view original)
Badger Mk I, II and "III"
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Ehlek
Ehlek - - 153 comments

So how will industrials work? Will they travel on their own between sectors on their own? Or will be control them?

Good work btw :)

Reply Good karma Bad karma+1 vote
Mr.Thi Author
Mr.Thi - - 354 comments

This really depends on the Map - if you have a "harvestable" object in your sector you may have operate them in one sector. Otherwise they will travel to the next sector and look for something to load. They work like collectors in normal Homeworld 2 but only dock at industrial station and some special platforms - maybe with frighters too.

They may add the questions about mining. Well, actually this is not clear at the moment. Industrials and Sectors with mining bases or other large stations will generate your main income while simply owning sectors will give you a certain bacbackup income.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The three Caldari industrials are ingame now, - still missing the engine trails and burn.

Gallente and Minmatar counterparts will follow shortly.