Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

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Report RSS Flamethrower Goodness (view original)
Flamethrower Goodness
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trumpetplaya44
trumpetplaya44 - - 1 comments

I hope they fixed all of the shooting and meleeing actions for the railgun, it got lame watching a gun shoot and nothing happen to the gu (like recoil)

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Karnak
Karnak - - 60 comments

a true railgun wouldn't have any recoil, it accelerates the bullet with magnets

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Child_Services
Child_Services - - 68 comments

It'd have recoil, launching a projectile at supersonic speeds would definitely give you recoil. Even if it's with magnets, the force is still going to affect the gun if it's made out of metal.

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Black_Hand
Black_Hand - - 102 comments

hah nice karnak. but no recoil means no speed. you can think of it the other way as well. magnets use the bullet to propel themselves against your arm. the only way i can think of in reducing recoil would be a gyroscope but that would make hard to move the weapon altogether. and spinning it up just before firing is useless since it would take too much time.

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Yoda12999
Yoda12999 - - 4 comments

Hey man i don't know if youll see this but could u send me a link to the tutorial u looked at to find out how to make weapons for hl2, also,and this would be more convienent, could u send me a txt document with the code u used to make the flame thrower? ga29smith@yahoo.com

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