Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.
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NoX: Mapping and Recruiting | Locked | |
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Feb 27 2011 Anchor | ||
As with many other volunteer-work projects, people come and go all the time. There is usually a fairly high replacement rate on mod teams(or at least, that's my understanding). The difficult part is maintaining the influx of new team members to continue development. Often, the team lead has experience and expertise within the field, but that's not necessarily a requirement. Dedication and organization goes for a lot more in such a position.I've just sent in job ads to Moddb.com for two of these positions, namely Art team leader and Mapping team leader. The tutorials are still progressing, but not as fast as I'd like. The coding work still needs some tweaking before it's completely functional, which kinda holds me back as a mapper. Hopefully it'll be resolved soon, and I can finish it up! I can't wait to return to mapping ordinary maps instead of being buried in the I/O system all the time. Edited by: Nocis |
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