Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and space combat. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Post feature Report article RSS Feed Noesis Presents ModTV: Eternal Silence Interview

An interview with Dan Menard, Project Lead and Lead Coder behind the Half-Life 2 mod Eternal Silence.

Posted by stenchy on Jun 21st, 2008

Our good chums at Noesis Interactive snagged Dan Menard during his volunteering stint at GDC to ask him a few questions about his Half-Life 2 mod entitled Eternal Silence. Dan talks about how pirates were an original inspiration and how they overcame many of the design challenges presented. Eternal Silence recently released their revamped Beta 3.0 to much fanfare, go check it out now if you haven't already.

Want to know how to create your own mod? Visit Noesis Interactive to score some sweet deals on training and tutorial videos.

Post comment Comments
Darth.Hunter Jun 21 2008 says:

Very interesting interview. I was pretty fascinated by the way you realized a flight/FPS hybrid in Source Engine. Pretty fancy coding - you still get massive server lags on a regular basis, but the system as such is working great!
I also like the artworks, these ships look really nice.

+2 votes     reply to comment
OkeiDo Jun 21 2008 says:

Great interview, I really enjoyed it. Was interesting to get some backround info on how a mod team works. There are plenty of teams out there with different ways to reach their goal.

I strongly suggest using IRC for communicating with your modteam and testers. This is something we've always used over at Zombie Panic and I believe that it has really brought our mod to where it is today.

You seem to have a very dedicated and productive team, keep up the good work! I haven't even tried Eternal Silence but it looks amazing.

- OkeiDo

+2 votes     reply to comment
barronofhellion Jun 21 2008 says:

i love these interviews with mod teams. there is some really good content out there. and moddb is displaying this well

+3 votes     reply to comment
AgeNt_ Jun 21 2008 says:

we all started with starcraft.

+4 votes     reply to comment
Tatsur0 Jun 21 2008 replied:

Doom :)

+1 vote     reply to comment
Scurvy_Lobster Jun 21 2008 replied:

Doom yep! ;-)

+1 vote     reply to comment
MrTambourineMan Jun 21 2008 says:

The best interview yet...

+2 votes     reply to comment
RogerRamjet Jun 21 2008 says:

Great interview and good to hear how production to release goes with some key points needed in all modding teams out there. Once question, even though you have spent so much time and effort on writing your space battle/flight code, have you considered releasing the source for this part of the mod so other modding teams can make use of it while giving recognition and credit to you? Please? ;)

+1 vote     reply to comment
kinesis916 Jun 21 2008 says:

Again a most enjoyable interview.

+1 vote     reply to comment
Gin Jun 22 2008 says:

The drums are ******* annoying. Try some different sounds there eh? ;)

-2 votes     reply to comment
aengelius Jun 24 2008 says:

Good stuff :)

+1 vote     reply to comment
Myriad Jul 11 2008 says:

Excellent interview. The way you work with your team is pretty much how we're doing it with "Grayshot." We have a forum to submit progress and commune over Skype.

Amazing work on Eternal Silence! You guys did an outstanding job!

+1 vote     reply to comment
Redexodus Aug 22 2009 says:

This actually was an interesting interview.

+1 vote     reply to comment
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