Set in a hellish outpost known as Enemy Mountain which you must escape from, this modification features my interpretations (rather than recreations) of Ultimate Doom maps. Expect fast-paced, old-school gameplay, randomized monsters and items to add extra replayability, and alternate fire modes on the stock Doom 3 weapons, including proximity grenades that detect monsters as well as players. There will also be full-on monster infighting- even monsters of the same type can be lured into attacking each other. A modified HUD and level stats system will add to the retro classic Doom-style feel. The next release will consist of four maps, the start map and then E1M1, E1M2 and E1M3. The scope of the mod is open-ended, but I certainly hope to at least complete Episode 1.
A long period earlier this year spent generating props with the aim of speeding up the more laborious aspects of map design. I now feel that I am finally...
i finally feel that major progress is being made
Unfortunately, chopping and changing various aspects of the mod and being busy with life has resulted in a long "hiatus"- yes, I know, it sounds a bit...
new site and update
A release is coming very soon- but I have a query regarding the sounds.
progress update- and soundtrack issues
This release consists of the first map (sorry, the 2nd map still requires some work) and all of my custom monsters (including the ones that don't appear...
demo released
Work is continuing, albeit slowly, on the upcoming demo release.
progress and random monster/item placement
Map progress is slower than expected for various reasons (including some of the usual, real life etc). However I could get a demo version with the first...
progress update
As I haven't provided much specific info on this mod to whet Doomers' appetites, or attracted that much interest to be honest, it's about time that I...
some more details
I still hope to release the mod around the end of the year.
current state of progress
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