Set in a hellish outpost known as Enemy Mountain which you must escape from, this modification features my interpretations (rather than recreations) of Ultimate Doom maps. Expect fast-paced, old-school gameplay, randomized monsters and items to add extra replayability, and alternate fire modes on the stock Doom 3 weapons, including proximity grenades that detect monsters as well as players. There will also be full-on monster infighting- even monsters of the same type can be lured into attacking each other. A modified HUD and level stats system will add to the retro classic Doom-style feel. The next release will consist of four maps, the start map and then E1M1, E1M2 and E1M3. The scope of the mod is open-ended, but I certainly hope to at least complete Episode 1.

Post news Report RSS Demo released

This release consists of the first map (sorry, the 2nd map still requires some work) and all of my custom monsters (including the ones that don't appear in the first map).

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Since people have been waiting for a release for some time, and the release date was keep getting delayed, and I do have a fair amount of finished work already, I thought I would release it now, just to "get the ball rolling". True, one map is not a lot, but its replayability should be high, because it is quite large, and the random monster/item placement is 100% implemented and working. No two playthroughs will be the same.

The "groundwork"- the assets and map plans- are all done, so the current phase is one of getting all of the maps finalised. This will result in further maps being released over the coming months. I hope to release the maps in chunks of 2 or perhaps 3, though, rather than just 1 in future releases.

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