Due to very popular demand, I've started working on Entropy : Zero 2!
Development started on Feb 1st, and we're doing pretty good so far!
When I announced E:Z 1 I was roughly a year into development. This time around I'll be doing it from the very start. This means you'll get to see all of the changes, the challenges and processes one has to go through when doing this kind of thing. I can already tell you from experience that there will be dramatic changes to the mod over the coming year as we discover how some things fit and others don't.
About the mod
E:Z 2 is another singleplayer experience. It will be released for FREE on Steam at the end of its development.
Players take on the role of Bad Cop again. He's a bit quieter this time around thanks to Combine consciousness control - but he's still the sadistic killer you've learnt to hate to love. Bad Cop is an elite unit, and will be kicking rebel ass again.
The story is still gestating but I've already written and planned the first chapter which is now in development.
I'm working alongside the wonderful Mr. Spencer Baggett, and he is working hard to create a unique sound for the mod. I'm very excited to see what he comes up with.
There will be a Moddb entry for E:Z 2 in the near future - haven't had a chance to sort it out yet so keep your eyes on Facebook and Twitter for a link when it goes live.
I am considering all of your feedback both good and bad and will be using it to shape this mod's development. If you've played E:Z 1 but haven't left feedback or a review, now is the time to do it.
Development updates
I'm doing something a bit differently this time around.
Quite a lot of you have offered me donations for my work on E:Z 1. I'm not used to having people want to throw money at me, and feel as though I don't want to attach price or profit to the mod itself. Realistically, I am trying to raise and support a young family so donations would really help us.
So I've started up a Patreon page for people who want to donate and support me as a developer. I'll be posting technical information regarding development with Source, how-I-do-it 's, writing tips and techniques and other development insights through text and video over there. You'll be able to donate to access those bits. I'm hoping it will be really useful for aspiring modders and developers! I'm eager not to attach price or profit to E:Z 2, which will be free for everyone. You'll get some sneak peeks at E:Z 2 though, through Patreon as I'll be using and showing you how I'm doing things in the new mod. My first post is in the works and will be coming soon.
E:Z 2 development updates will be posted right here on Moddb on a new page which I talked about earlier. Keep an eye open for that.
Infant stages
This is what E:Z 2 looks like currently:
Lots to talk about, lots to come. I've got my work cut out for me! Keep an eye on Facebook and Twitter for updates here and on Patreon. I look forward to sharing this with you all.
Thanks for your continued support!
Footnote
Before I forget - if you are know or are the author of THESE LOVELY THINGS Please get in touch! I would love to be able to use them in the mod. I've reached out on GB for permission but have had no response!
Thanks!
Fap.
Bad Cop returns!
Called it.
Guess our bad cop friend is going to return as a transhuman, given how the first game ended. So, does that also mean he'll be seeing in red, due to being an elite unit? Or perhaps he'll at least have like a red-coloured circular night vision?
Either way, I'm glad there's going to be a continuation. I wish you the best of luck with your project.
I honestly didn't see this coming.
This is exciting!
Nice good luck !
My suggestions for this sequel would be the following:
- Push Source Engine visually to its limits, just like Transmissions: Element 120 or Black Mesa.
- Hire a graphic artist to design a better logo for your mod, the original isn't that good to be honest. They could also help you with the UI design and artistic style / atmosphere.
- Improve the original weapon models.
- Add an original weapon, it can be of any type. Just one.
Wish you luck in your mod!
I would LOVE to do something with the lighting. I may need to reach out regarding that.
Maybe this "original weapon" could be a pistol. Since I find it weird when OTA hold the USP. It just doesn't look right with them.
that's fantastic news. hope you take your time to polish it to the desired level of quality. previous mod was well built in general but i had some performance issues with it even though i was using a high end pc that hadn't had any problems with any source game or modification before
Wow, I thought the Combines just incinerated him like a bunch of pricks, but they were just "hiring" him.
That'd be cool to add captions to the overwatch soldiers' lines; it's quite hard to understand them when you're not a good english speaker.
Anyway, I'm certain that you'll Rise and Shine again, Mr.Breadman. I wish you good luck!
Wasn't expecting this!
Why not just call it Entropy: One or Entropy: Two?
Or just: Entropy.
awesome!
I honestly can't wait to see what happens. Let's see what magic you can create.
Oh my god yes!! So excited!
I'll translate "Entropy: Zero 2" into German if it wants Breadman_at_Hartley. :)
Bye, Mr.Duke
GOrdi FREEMon HAvE BiG PRoblem WITh BED CUp HE HurtttEEEE HI mmm
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in Entropy : Zero 2 well be Combine APC vehicle ?
oh boi!
that moment is come