Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

Post news Report RSS Development Milestone #1

Find out what's happening this week with Entropy : Zero.

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Find out what's happening this week with Entropy : Zero.


Development of this mod started just over a year ago in May 2016, and I can't believe how much I've been able to achieve alone in that time. It's been a productive week and I have some great news for you - the final fight is done. This means I can now load up the mod and play it from start to finish, barring the newly planned intro and the outro sequence.

I've got some bits for you, but don't want to spoil too much:

1

This final area is crazy complicated. I'm really happy with the way I've been able to express the colours:

az C4 30026

Quantinode Core:

az C4 30027

I discovered a bug that used to haunt me a few years ago, which would cause the Episodes to crash to a black screen when quicksaving. I was getting this in the final part of the fight. It was seriously frustrating. I stripped out the map one bit at a time and finally figured it out. If the player was standing in a particle system at the time of quicksave, the game would crash. I switched to precipitation and now it works! No more crashing on the last sequence.

I like the colours so much here that I may decide to bring that back through to the rest of the chapter.

Once I've completed the outro, I'll have a new long and strenuous journey ahead of me. I'm planning to go through the mod, map-to-map and build detail, fix existing bugs and generally just tend to it to make it better. After that, there will be discussions regarding beta testing. I'm still aiming for a winter release with this, but won't hesitate to extend that window if I feel the mod needs more improvement.


You may have also noticed this week, the appearance of a colon ( : ) in the name. This was something I should have put in the name way back with the announcement. I knew the name would be meaningful to the mod conclusion, but at that stage I didn't really know how. Now that I know, the name needs a colon, to imply measurement - in this case a total loss of entropy.

That's it from me this weekend. Catch me next week for more bits/what's new. You know the drill by now.

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Lucifer97
Lucifer97 - - 234 comments

Man, this blue is just beautiful ! Also, if you do need people for beta testing, i volunteer with pleasure

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

I'm loving the colours of the final fight. You're doing a great job!

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CW3D
CW3D - - 432 comments

So glad you could figure out how to fix a bug that's been haunting you for those few years, must feel real good knowing THAT was the cause (and now you can put that knowledge to other maps that may experience that bug)! And I also honestly can't believe how much work you've done to this mod to make it somewhat on the lines of what you want it to be, IN JUST ONE YEAR (that's crazy), a project like this for me probs would've taken WAY longer and you seem to do so much work even in just one week.

I also did notice that ( : ) as well, but not straight away as it took me a while to see that change (I had seen that Entropy : Zero was updated, so I went to look on the page to see if I could find what on the page was updated, but nothing until 10 mins later when I noticed the title change xd)

Anyhow, I'm as always, looking really forward to playing this and if you require people to beta test the mod my hand is up to volunteer to test! Good luck with the rest of the mod, and we'll see you when testing comes along and when the final product arrives! ;D

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Looking fantastic, the speed with which you've made progress is incredible! Like the others above I'd like to volunteer for beta testing if needed :D

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Olde
Olde - - 53 comments

Looks amazing as usual. Ditto with the beta testing volunteering.

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Ryanisagordonfreeman
Ryanisagordonfreeman - - 88 comments

I have actual hype for this. I'm so excited to finally play the mod, even if it will take a bit

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