Touching base to say 'hello' and update you on the mod status.
I don't have much media to share with you this weekend - but fear not for I have been busy!
I'm in the final stages of the narrative route now and have been constructing the final two 'boss' sequences. These are small challenges that differentiate themselves from the gunfights of the rest of the mod. I want them to feel different because, this is the end ya' know? Here are some development images for you:
I'm sure you'll have a thousand questions and queries about the content of these images. Just wait for the mod to explain it all for you. These are development images and a lot has changed since they were taken. I'm trying to give you a glimpse here without spoiling too much.
Building this last map has required a considerable chunk of devoted brainpower. It's very complicated and getting it all looking good and flowing correctly has been challenging. I am eager to finalize the narrative route so I can focus on polishing this mod.
That's all from me now - I'm looking forward to sharing more about this mod and its story with you soon.
Aw, those poor hunters are now on the vorts' side. I wonder what happend to make them change their ways?
Anyways, I'm really liking the blue in these images (blue's my favorite colour, so i guess that's why i like these shots xd), but I hope it doesn't interfere with the blue hud. Good dev shots anyways, as per usual, looking forward to this! :D
I'm loving the images. Keep up the good work, guys.
nice lighting, make sure it isn't too bright though
It looks very impressive; I especially like the corridor. Imo it feels very different from other Combine maps I've played before; should I expect it to be so in the final version?
The only thing I don't really like are those big signs above the doors;
it doesn't look very combinish for me, even with this particular font.
Beautiful, I love the moodiness.
come on come ooonn I wana play it :) (good job)