Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

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Touching base to say 'hello' and update you on the mod status.

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Touching base to say 'hello' and update you on the mod status.


I don't have much media to share with you this weekend - but fear not for I have been busy!

I'm in the final stages of the narrative route now and have been constructing the final two 'boss' sequences. These are small challenges that differentiate themselves from the gunfights of the rest of the mod. I want them to feel different because, this is the end ya' know? Here are some development images for you:

az c4 30005

az c4 30003

az c4 30002

az c4 30000

az c4 30001

I'm sure you'll have a thousand questions and queries about the content of these images. Just wait for the mod to explain it all for you. These are development images and a lot has changed since they were taken. I'm trying to give you a glimpse here without spoiling too much.

Building this last map has required a considerable chunk of devoted brainpower. It's very complicated and getting it all looking good and flowing correctly has been challenging. I am eager to finalize the narrative route so I can focus on polishing this mod.

That's all from me now - I'm looking forward to sharing more about this mod and its story with you soon.

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CW3D
CW3D - - 432 comments

Aw, those poor hunters are now on the vorts' side. I wonder what happend to make them change their ways?

Anyways, I'm really liking the blue in these images (blue's my favorite colour, so i guess that's why i like these shots xd), but I hope it doesn't interfere with the blue hud. Good dev shots anyways, as per usual, looking forward to this! :D

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

I'm loving the images. Keep up the good work, guys.

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Lopper
Lopper - - 1,559 comments

nice lighting, make sure it isn't too bright though

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maid_in_china
maid_in_china - - 25 comments

It looks very impressive; I especially like the corridor. Imo it feels very different from other Combine maps I've played before; should I expect it to be so in the final version?
The only thing I don't really like are those big signs above the doors;
it doesn't look very combinish for me, even with this particular font.

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Astraxis - - 622 comments

Beautiful, I love the moodiness.

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bioscmos
bioscmos - - 32 comments

come on come ooonn I wana play it :) (good job)

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