The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Report RSS Afghan Head Pack 1 (view original)
Afghan Head Pack 1
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Wilson_B Author
Wilson_B - - 337 comments

WIP Afghan head pack 1. Again, hair models, facial hair/camo texmods and beards to come.

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uboat57
uboat57 - - 54 comments

They look really good....too good! (I am serious, they look perfect!!!!)

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Attila1945
Attila1945 - - 876 comments

Become very careful with Face gen heads: their polygon count is about 6000. They need further optimization before you use them in Mow. And I recommend to add hair to them.

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Wilson_B Author
Wilson_B - - 337 comments

Yes further optimization to be implemented, as I said above hair will be added also.

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~LynX
~LynX - - 98 comments

You can swap the high-res mesh for their low-res one in facegen, then its about 1k polies in total.

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Wilson_B Author
Wilson_B - - 337 comments

Right, good point. I exported hipoly ones to bake maps for the lower res ones. I may go with the low poly FG option, or I may try out Topogun for optimizing poly counts.

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Herr_Sturmführer
Herr_Sturmführer - - 1,760 comments

Where did you get these heads Wilson?

Sturm.

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