The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Media RSS Feed Report media Model by Zlatorog / Texture by Wilson (view original)
Model by Zlatorog / Texture by Wilson
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Wilson_B Author
Wilson_B Jan 31 2012, 5:59pm says:

A WIP update of base M1A1 texture. US Army common vehicle detail objects to be modelled and textured for use on all US ground vehicles. Such objects would include things such as jerry cans, razorwire, crates of water, rucks, etc.

+5 votes   reply to comment
adkinsnoob
adkinsnoob Jan 31 2012, 8:19pm says:

Wilson, I have finished the 100-120mm HE FXs, as well as the cannon fire FX, which includes a huge fireball, plume of grayscale smoke, and a large dusk shockwave that extends to 15 meters after the barrel.

+3 votes     reply to comment
Wilson_B Author
Wilson_B Feb 1 2012, 4:59pm replied:

Sounds great, good work man

+1 vote   reply to comment
991power
991power Jan 31 2012, 9:11pm says:

good !

+1 vote     reply to comment
lukeisonfirex
lukeisonfirex Feb 1 2012, 7:15am says:

That looks awesome! I mean, multi-million professional studio awesome.

+1 vote     reply to comment
agrenas
agrenas Feb 1 2012, 8:17am says:

more epic and epic

+1 vote     reply to comment
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Jan 31st, 2012
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