The year is 1810, ten years ago a man known as Andrei managed to escape from his hometown, because of the reason what he didn't want to remember. He simply ignored everything and moved unto the southern France with his wife. Thus far, all was well, but when he finally came back from his official trip, everything changed immediately. The town was empty, his wife was disappeared and the sinister atmosphere floated upon the town called EverGreen. Is he capable of disentangling this mystery and also save himself once again?
End of Leniency takes the main character from his lenient marriage to the world of sickness, slaughter and the uprising of inhumane creatures. His normal life turns into a nightmare, while he's trying to fight against the disaster that he has faced before. This also contains:
- Advanced and more detailed level design than in the previous story
- A vacant town and several buildings to explore
- New monsters
- A strong focus on storyline
Just letting you people know what do I think about recycling the same precepts that has been already encountered in the ATDD. I 'd rather cancel this whole development than create a mod using once again that same content, it only makes it too predictable. I already made a mod using nothing but them. You can check it out here, or if you have played it already or haven't played, that doesn't matter. This mod will explain literally everything so you don't have to worry about the storyline. From the very beginning when I started to make this sequel I wanted to create something completely original (not completely though, considering that ATDD, Justine and AAMFP content has been used), but something that players cannot expect. It's only a matter of time until I see are my stirring visions actually functional.