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Empires 2.6.2 Changelog:
Fixed
- Fixed NF Medium left ML occasionally hitting the chassis
- Fixed emp_tutorial for new players
Script Changes
Vehicle Weapons
- DU MG
- Falloffbase 0.6 -> 0.8
- MinimalDamage 3 -> 4
- DU HMG
- Falloffbase 0.6 -> 0.8
- MinimalDamage 4 -> 6
- Std ML
- Cost 50 -> 30
- Total Ammo Clips 5 -> 6
- SHML
- Description "A missile launcher that fires four missiles at once which home in on the locked on target." -> "A missile launcher that fires a salvo of missiles at once which home in on the locked on target." //description given when selecting weapons
- FML
- Total Ammo Clips 5 -> 6
- GML Added
- Name -> Guided ML
- Description -> "A missile launcher which fires a missile that follows the crosshairs after launch."
- Size -> 1
- Cost -> 40
- Research -> "Guided Missiles"
- Damage -> 40
- Speed -> 1800
- Heat -> 6
- Weight -> 40
- Cycle Time -> 1.2
- Clip Size -> 4
- Total Ammo Clips -> 6
- Reload Time -> 3
- Projectile Spread -> 1.5
- Heat To Target -> 0.1
- Explosion Radius -> 100
- Explosion Force -> 50
- Guided Missile -> 1
- Missile Range -> 5000
- Turning Ability -> 6
- PML Added
- Name -> Plasma ML
- Description -> "A fast and accurate dumb fire missile launcher able to transfer a large amount of heat into the target and put it into an overheated shutdown."
- Size -> 1
- Cost -> 40
- Research -> "Plasma Missile Projectile"
- Damage -> 40
- Speed -> 2400
- Heat -> 6
- Weight -> 40
- Cycle Time -> 0.9
- Clip Size -> 4
- Total Ammo Clips -> 6
- Reload Time -> 3
- Projectile Spread -> 0.5
- Heat To Target -> 6
- Explosion Radius -> 300
- Explosion Force -> 100
- Mk 1 Auto CN Added
- Name -> Mk 1 Auto Cannon
- Description -> "This small cannon fires quickly, but utilizes clips that must be reloaded."
- Size -> 1
- Cost -> 60
- Research -> "Auto Cannon"
- Damage -> 60
- Speed -> 3900
- Heat -> 4
- Weight -> 60
- Cycle Time -> 0.5
- Clip Size -> 16
- Total Ammo Clips -> 4
- Reload Time -> 4
- Projectile Spread -> 0.015
- Heat To Target -> 1
- Explosion Radius -> 150
- Explosion Force -> 100
Vehicle Armor
- Absorbant Armor
- InfantryMineResist 0 -> 0.65
- InfantryMissileResist 0 -> 0.80
- InfantryMortarResist 0 -> 0.80
- Brittle Armor
- InfantryMineResist 0 -> -1
- InfantryStickyResist 0 -> -1
- InfantryMissileResist 0 -> -0.35
- InfantryMortarResist 0 -> -0.35
Vehicle Chassis
- Heavy Tank (NF & BE)
- Max Front Armor 6 -> 8
- Max Rear Armor 6 -> 4
Vehicle Research
- All times halved.
Infantry Weapons
- behr //somewhat reverted accuracy nerf.
- "StandingSpreadModifier" 0.1->"0.05"
- "DuckingSpreadModifier" 0.1->"0.02"
- nfar
- "StandingSpreadModifier" 0.1->"0.05"
- "DuckingSpreadModifier" 0.1->"0.02"
- smg1 //people bitched about handling, doubletaps should be much more accurate now.
- "StandingSpreadIncrement" 0.006->"0.004"
- "DuckingSpreadIncrement" 0.006->"0.004"
- "ProneSpreadIncrement" 0.004->"0.003"
- hmg //improved accuracy but significantly increased falloff, should land hits easier but will do less damage, very lethal up close.
- "StandingSpread" 0.05->"0.035"
- "DuckingSpread" 0.05->"0.035"
- "ProneSpread" 0.05->"0.035"
- "Falloff" 900->"100"
- "StaminaPenalty_Standing" 3.5->"2.5"
- "StaminaPenalty_Crouching" 3.5->"2.5"
- "StaminaPenalty_Prone" 3.5->"2.5"
- BEpistol2
- asslt reserve 14->28
- rifle reserve 14->28
- gren reserve 14->28
- engi reserve 14->28
- shotguns //slight accuracy buff, should help to kill assaults up close
- spread(all) 0.08->0.06