Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Empires v2.24 has been released with greatly improved balance, and support for up to 64 players on a single server!
Posted by Coffeeburrito on May 9th, 2009
Empires v2.24 has been released. Now supporting up to 64 players on a single server, the battles are bigger than ever! Other improvements include aesthetic changes for better teamwork, new mapping entities, and greatly improved game balance.
Slightly summarized changelog:
+ New building and infantry damage resist system
+ Plus sign in class selection screen next to weapons that have multiple options.
+ If you have Revive as an Engineer, there will be an icon above friendly corpses.
+ Mappers can now [set/get/modify] [NF/BE] [tickets/resources] via inputs/outputs for emp_info_params
+ New entities "emp_vehicle_preset" and "emp_vehicle_spawner" for spawning vehicles
+ New entity "emp_mine_restrict" to block placement of grenadier mines
+ DOD-inspired chat escape sequences (%_c,%_h, %_l, %_m, %_n, %_s, %_w)
+ Better bindings so plugins can use their on-screen menus
+ Can now see name and health of friendly players without directly looking at them; health indicator on friendly players is coloured according to health
+ A few client messages for research (research cancelled, insufficient resources, research already in progress)
+ New particle effects and sounds for certain vehicle MGs
+ emp_coast and emp_arid
+ When selecting infantry units in Comm View, the selection images will accurately reflect the infantry class of the unit.
+ Default commander option is now to be opted out
+ Bullet knockback forces when proned and crouching are now equal to that of standing.
+ Maximum number of slots is now 64 (BE CAREFUL WITH IT)
+ Updated manual and quickstart guide
+ DLLs compiled with statically linked libraries, should no longer need the c++ redistributable
+ A few crashes
+ You no longer run faster against a wall
+ Chat window buttons are now hidden at the start of a map, but chat window permanently has a slightly slightly grey background
+ Locked various server-crashing commands
+ You can now use the center button of the flower voice menu in a vehicle with handbrake (jump for infantry)
+ You can now bind commands to semicolon