This mod catapults Empire at War into 2017. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
What scale did you use? I've been using 0.3 to .34, mostly because it's not to big or small.
Not sure what that'd be of interest.
I love it.
EPIC work man..really epic ^^
Whooa.....they are small indeed,but i have a question,more like an observation...u see,if the fighters are so small...they should be 1 shoted from Tlasers...u see the Tlaser projectile covers the whole ship,and i think no matter how strong is a fighters shield...it just cant take dat presure of a ship sized Tlaser impact....i think..im maybe wrong..so correct me if im wrong.
In all the books I have read turbolaser's would completely destroy a normal starfighter on impact.
Too bad that's not in the original empire at war then, thus you wont see that here.
you could enhance the firepower of the turbolasers as well as the capital ships defences to keep up with this firepower . but that would mean more work.
DAT HEALTH BAR! XD
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A little more realistic fighter and bomber size.