This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Lucrehulk control ship vs battleship (view original)
Lucrehulk control ship vs battleship
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NodGuy
NodGuy - - 459 comments

Pure awesomeness.

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farlas816
farlas816 - - 23 comments

Are the stats different? Will the control ship have some sort of bonus to other units?

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Guest
Guest - - 693,310 comments

Control ship:
26 quad turbolasers, 6 on the rear structure, 20 in the trench.
8 laser cannons on the coreship.
Battleship:
38 quad turbolasers, the 12 additional QTLs are located in the front gap with forward facing fireangles.
8 laser cannons on the coreship.
8 quad laser cannons in the trench.

description

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umad41
umad41 - - 392 comments

I believe the question was about in game boosts not merely weapon counts. There could very well be combat boosts provided by the control ship that the battleship doesn't provide

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Awesomesauce935
Awesomesauce935 - - 312 comments

Neither provide stat bonuses for the fleet, but the control ship has a massive fighter and bomber force, where the battleship only deploys a fighter escort.

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umad41
umad41 - - 392 comments

I'd assume it'd provide a bonus as something akin to a fleet command ship, but having it be more of a heavy carrier is a decent way to set it up too

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Woozle
Woozle - - 2,617 comments

I'm assuming the control ship is the one on the left with the antenna farm?

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Jay1Jay1
Jay1Jay1 - - 11 comments

It looks... really good. O_O

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Description

The Lucrehulk battleship now has a unique model. Both the control ship and the battleship now have a different hardpoint layout.

Control ship:
26 quad turbolasers, 6 on the rear structure, 20 in the trench.
8 laser cannons on the coreship.

Battleship:
38 quad turbolasers, the 12 additional QTLs are located in the front gap with forward facing fireangles.
8 laser cannons on the coreship.
8 quad laser cannons in the trench.