This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
The Lucrehulk battleship now has a unique model. Both the control ship and the battleship now have a different hardpoint layout.
Control ship:
26 quad turbolasers, 6 on the rear structure, 20 in the trench.
8 laser cannons on the coreship.
Battleship:
38 quad turbolasers, the 12 additional QTLs are located in the front gap with forward facing fireangles.
8 laser cannons on the coreship.
8 quad laser cannons in the trench.
Pure awesomeness.
Are the stats different? Will the control ship have some sort of bonus to other units?
Control ship:
26 quad turbolasers, 6 on the rear structure, 20 in the trench.
8 laser cannons on the coreship.
Battleship:
38 quad turbolasers, the 12 additional QTLs are located in the front gap with forward facing fireangles.
8 laser cannons on the coreship.
8 quad laser cannons in the trench.
description
I believe the question was about in game boosts not merely weapon counts. There could very well be combat boosts provided by the control ship that the battleship doesn't provide
Neither provide stat bonuses for the fleet, but the control ship has a massive fighter and bomber force, where the battleship only deploys a fighter escort.
I'd assume it'd provide a bonus as something akin to a fleet command ship, but having it be more of a heavy carrier is a decent way to set it up too
I'm assuming the control ship is the one on the left with the antenna farm?
It looks... really good. O_O