This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Switching main batteries on starships to create variants with different specializations is something I've thought about ever since I played Warhammer II Total War. Part of the ideas that I had and never really made it, this is the first implementation. These are (for now) unbuildable variants of the ISD 1 and the Procursator, sacrificing a substantial amount of hull-damaging firepower for an insane amount of stunning and anti-shield power. Excellent for keeping capital ships stunned and taking down pesky shields.
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A fine addition to my collection!
Our cruisers can't repell firepower of that magnitude!