There's a small bug where the Empire cannot detect hostile planets, but the Underworld and Rebellion can. It's thought to have to do with their need to steal tech/spread corruption.
I apologise if this has already been answered somewhere (If it's like a thread or something could I have a link?), but I was wondering why the ships- when spawning in, jump in twice? Again; apologies if this has been answered or changed in the up-and-coming version. Thanks.
So core worlds are empty?
I mean, other factions have yellow neighbors, but empire doesnt?
I guess those planets also have pirates, because on the other screenshot Wayland clearly has pirates.
Edit: Just check the minimap of the rebel starting point screenshot.
Then empire has worse sensors than everybody else :o
There's a small bug where the Empire cannot detect hostile planets, but the Underworld and Rebellion can. It's thought to have to do with their need to steal tech/spread corruption.
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I apologise if this has already been answered somewhere (If it's like a thread or something could I have a link?), but I was wondering why the ships- when spawning in, jump in twice? Again; apologies if this has been answered or changed in the up-and-coming version. Thanks.
Fixed in the next version.
awesome, thanks for your reply.