A mod that wants to keep the original FoC experience, just with improved graphics and higher funfactor, while adding a few units to keep it interesting.

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Media RSS Feed Report media Finally done class star destroyer (view original)
Finally done class star destroyer
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Jeroenimo Author
Jeroenimo Sep 6 2013, 7:54pm says:

This is what I originally intended this ship to be, though that didn't quite work out thanks to the ability restrictions:

My own rendition of the Victory Star Destroyer, it's not 100% accurate but I wanted to have a higher contrast between the Imperator and the Victory, I think it worked out pretty well.

The Victory will have a deploy ability, when the wings are closed it'll use its turbolasers and ion cannons, when the wings are open the concussion missile banks located in the cilinders that make the wings open and close will fire along with the turbolasers, but the ion cannons will not fire. This way you can choose between missiles and ion cannons. They'll have roughly the same damage per second, so turbolasers alongside with either anti shield, or shield penetrating weapons, your choice how you wish to use the ship. This gives the ship more versatility, which I like.

The model has a lot of detail, view original will do them justice.
Inspired by the Republic at War model, but build entirely by me.

+2 votes   reply to comment
rumiks
rumiks Sep 6 2013, 8:04pm says:

cool looking so good man

+1 vote     reply to comment
videogamelover
videogamelover Sep 6 2013, 9:14pm says:

look's so awesome like what the newest game would look like

+1 vote     reply to comment
wolf_2.0
wolf_2.0 Sep 11 2013, 9:58am says:

do you try the deploy ability of the artillery?(groundunit)

with this ability you can use tags like
<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

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Jeroenimo Author
Jeroenimo Sep 11 2013, 2:26pm replied:

True, but the problem is is that it doesn't show the animation properly using the deploy function, for example the xwing uses an sfoils ability, and there's no firetags for that ability.

Farseer once did such a thing with his Victory, but that also uses the sfoils ability, so I'm using that too, flawed, but the closest thing to the original idea as possible.

+1 vote   reply to comment
Mitthrawnuruodo
Mitthrawnuruodo Oct 16 2013, 9:06am says:

I think that the imperator should be larger, considering it cant pass a planets atmosphere and the victory can.

+1 vote     reply to comment
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Description

This ship...this ship has some work in it. In several remakes of the textures (it uses 2, plus 2 bump maps) to the hours uppon hours of coding and experimenting with turret rest angles and fire positions (I eventually lost to the game engine and had to replace the quad with the ones you see here) and ofcourse, the hours put into the model itself. The texture is made in a new, darker style, it's an experiment of which I still have to see if I like it yes or no.

This model, has been very, very time consuming. Very time consuming. Extremely time consuming. Weeks have been spent on this one thing and now I'm finally calling it done. It has details on its details and more details in places you'll never look, the hanger for example.

So enough apologizing for not updating in the past month, I've taken a (I like to think deserved) vacation from modding. But the last few days I've been busy again. The ability I had originally envisioned is not possible due to restrictions in the game engine, and I've changed it around a bit.

Instead of a power to weapons ability it now has a lock S foils ability. It hyperspaces onto the field with the wings extended. With the wings "deployed" it only has one fifth of the movement speed, but full firepower (turbolasers, ion cannons and a bunch of missile launchers, both the ion cannons and missle launchers combined do about 2.5 times the damage of the original Victories ion cannons, so damage with the wings deployed has been increased greatly) and with the wings closed it has 1.2 the movement speed of the original Victory, but only one fifth the firing speed. Sadly I cannot keep the missile launchers from firing, so they'll still fire occasionally. Move the Victory into the position that you want with its wings closed and then go into assault mode and open the wings for full damage. Shields are lowered slightly to make up for increased firepower.

I also took some shots of the Victory compared to the Imperator, they're both to scale.

Image Details
Type
Demonstration
Date
Sep 6th, 2013
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1550×3488
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