Setting

The story will take place in a real abandoned factory named East Factory, located in Sweden near Jönköping, Huskvarna. The physical environment will be based on all 26 factorial-buildings and the forest-clad surroundings. 

Storytelling
We will be using interactive- and non-linear storytelling as for a such of degree that it not turns out in a sandbox game. 

Much more information will come up throughout the development!
______________________________________________________________________________
Progress:

Elapsed working-time: 367 ± 1.0 hours

[ ] Milestone 4:
Fulfill a complete outline for the story, which includes storytelling, theme, setting, characters, plot and narration.

[X] Milestone 3:
The structure for 26 of 26 planned buildings are built in the outdoor environment (100,00%). 

[ ] Milestone 2:
The structure for 15 of 26 planned maps are built (57,69%).

[X] Milestone 1:
All factory buildings and environment are measured with a laser tool and all 26 engineering drawings are made (100,00%). 

_______________________________________________________________________________
Announcements: 

• 22/1 - School has just started. I will have 25% more scheduled time, so I need to come up with a new time plan that enables continuously work with the mod whilst studying.

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5 comments by Mackiiboy on Sep 22nd, 2013


It has been over a year since I for the very first time attempted to design and develop a mod for Amnesia, which resulted in Disponentia. I remember back then that even though I was a bit proud and content with Disponentia as a mod, I wanted to start up a much greater project – I wanted to do something more original and revolutionary. My thoughts began to wander off towards to the old factory area just a stones-throw away from Disponentbostaden. After some thinking, I decided to make a story based on the factory and the new game engine from Amnesia - A Machine For Pigs.

It turned out that the release of the new Amnesia got delayed, so I could not follow my original plan. Instead, I had to start focusing on everything that was not bound by the game. Photographing and documenting the factory became the new focus.

During the winter, I decided to visit the factory and settled down in a room on the third floor of Disponentbostaden (the least creepy floor in RL). Whilst being there, I sneaked around the factory area from early morning until dinnertime, and after a week of 80 hard working hours, I managed to finish the first milestone of this big project – creating 26 engineering drawings based on the entire East Factory.

After that, it has been a period of doing nothing, whilst waiting for the new Amnesia game and engine. But the waiting turned out to be in vain. When the game finally came out, I got a bit disappointed. It was no longer possible to use the inventory- and sanity-system in a FCCS mod if you based it on the new game engine. The idea of using AMFP was no longer possible, so I decided to use the old TDD instead.

Now, I am back from the state of doing nothing and everything is going as planned. Building after building is constructed with help from the engineering drawings and a lot of other work is being done!
Soon we will probably see the second milestone being achieved – construct all buildings.

East Factory

The factory has always been an interesting area. I have been sneaking around there a lot as a kid and I have investigated almost every single corner inside the decaying buildings. It was always really exciting being there and you never knew what to find among all the machine gadgets and interesting items.

As I might have told you earlier, the factory activity ceased quite instantly during the 80’s. Because of that, all machines, devices and items have been left as they were, creating a really odd and mysterious atmosphere. There are just a few buildings left that are being used for storage and experiments – the other ones are left in a state of decay.

 
 

(Pictures that I took yesterday – 2013-09-21)

My goal is to try to build up the same atmosphere by re-creating every single building and use the same sound that exists in the factory area. The story will have some influences from real things that have happened there, but some parts will of course be made up or not be accurate to the real history.

Post comment Comments  (0 - 10 of 39)
Guest
Guest May 9 2014, 1:43pm says:

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Mackiiboy
Mackiiboy May 10 2014, 5:37am replied:

I will try to make the mod 100 % custom as far as it is possible, and that will include monsters, so yea :]

+2 votes     reply to comment
Torreno
Torreno Apr 10 2014, 1:15am says:

When do you think this awesome custom story will come up?

+2 votes     reply to comment
Mackiiboy
Mackiiboy Apr 11 2014, 7:00am replied:

My goal is to release it this year. If it will be possible will depend on how much time college will steal.

+2 votes     reply to comment
jjulia.stefan
jjulia.stefan Apr 5 2014, 8:36am says:

yesyesyes

+1 vote     reply to comment
polkarodee1395258051
polkarodee1395258051 Mar 19 2014, 4:07pm says:

dude i can't wait to play this mod, looks very cool, u got some awesome job here.. i've seen the images and i may imagine that it would be fun and creepy C:
sorry if my english isn't good.
Greetings from Chile!

+1 vote     reply to comment
Mackiiboy
Mackiiboy Mar 20 2014, 2:16am replied:

Awesome to hear! :]

+2 votes     reply to comment
hypershadic88
hypershadic88 Mar 10 2014, 6:29am says:

You seriously moved into a haunted house so you
could make your next project more awesome?
Damn, that's some dedication! I played Disponentia and I thought it
was amazing, so I can only see good things from this.
What your doing reminds me of all the times driving by run down
abandoned buildings and thinking: "that would make for an awesome place in a horror game."
Best of luck in your endeavor.

+1 vote     reply to comment
Mackiiboy
Mackiiboy Mar 12 2014, 6:26am replied:

Thank you!

The abandoned factory area is naturally a quite creepy area with a cold and unique atmosphere. I have put a lot of dedication to preserve the real atmosphere and architecture that exists with a few adjustments to make it fit better in a horror game. Moving into the haunted house and saunter around in the factory has been an important part during the development of the mod.
Whilst there, I take a note of what is naturally scary and analyze how the area could optimally be used in a game.

I also have had the same thoughts as you several times when I have been driving by abandoned areas. Now I have taken the step and actually applied my thoughts for once.

+1 vote     reply to comment
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Guest Jan 24 2014, 1:11pm says:

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