ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report article RSS Feed Terrain Lighting Tests

We toyed around with new new lighting methods, such as per pixel lighting and bumpmapping.

Posted by -Raven- on Jan 10th, 2009

Hey guys,
it's already been another few days since our last update. So we decided to show you what we've been doing for the last few days. To be able to provide you with maps that really do feel good to play not only game wise but also look nice for the eye. We tested some lighting methods. So we implemented bumpmapping to get some details where before were none. Now we're looking forward to what our mappers will do with this new feature.

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SupaNinjaMan Jan 10 2009, 4:02pm says:

that's pretty intense.

+1 vote     reply to comment
Snow_m@n Jan 10 2009, 5:12pm says:

I said it in the ESF forum and I'll say it again, this all seems to good to be true, it's getting a bit suspicious.

0 votes     reply to comment
Damaera Jan 10 2009, 7:01pm replied:

What are you so suspicious about?

+1 vote     reply to comment
HANDofKANE Jan 11 2009, 5:33pm replied:

I havn't streamed the video yet, but still, why when a mod crew can imporove the game so drastically, didn't Valve take it apon themselves to add shadow or even bump/normal maps to Half-life Source?

+2 votes     reply to comment
UnknownTarget Jan 10 2009, 5:22pm says:

What, that they can put new features in an old engine? Don't be thick. Go look at Dark Places and see what they did with the Quake 1 engine.

+2 votes     reply to comment
Snow_m@n Jan 10 2009, 6:12pm replied:

First, dont even compare Dark Places, because it is'nt even near of what we've seen in esf, and most of Dark places features are implemented in previous versions of esf already. But no,thats not it, I'm just thinking if its possible for all this new features to work together on an online game with few lag and no FPS problems. BUT HELL, if it is possible then I will apologise for what I'm saying.

-1 votes     reply to comment
Sub- Jan 10 2009, 6:16pm replied:

Snowman, I'm a beta tester for ESF. I can play the inteam with all of the new features on with 99 FPS. If your PC does takes a hit FPS wise from any of the new graphical effects, you can turn them off in the options menu.

+1 vote     reply to comment
Snow_m@n Jan 10 2009, 7:24pm replied:

I wasnt worried about my pc, i think it will make it alright, since I can play HL2E2 and L4D on it. I was thinking that HL1 engine couldnt handle it all online, I mean, in ecx, a ssj4 goku transformation can lag the entire server, now, how could not these effects interfeer with that?

-1 votes     reply to comment
Damaera Jan 10 2009, 7:32pm replied:

You can turn those effects off.

Also, ESF isn't an AMXX addon. Don't compare an addon to a mod.

+1 vote     reply to comment
Snow_m@n Jan 10 2009, 7:46pm replied:

Like I told sub, this isnt a pc problem, and its not a web speed also. It was known by many people that when goku ascended to ssj4 in ecx it doubled the latency because hl1 dedicated server wasnt ready for sutch huge online effects. (the big moon, the monkey etc).

-1 votes     reply to comment
ausbushman Jan 10 2009, 9:09pm replied:

Lighting and rendering effects are client only and don't get sent over the network so it shouldn't effect online game play. Things that move (by the sounds of it, the big moon and monkey which 'transform') can increase network traffic or server load.

For example, you can set all of your video settings to the very highest or the very lowest and it's not going to make a difference to the server.

+2 votes     reply to comment
Snow_m@n Jan 10 2009, 9:55pm replied:

Of course, makes sense, afterall these are not shareble features, what happens in my computer doesnt have to happen in other computers connected to me, like rain, it can rain in my map but not on others... TY im clarified. Go ESF.

+1 vote     reply to comment
Rubim Jan 11 2009, 1:45pm replied:

Are you for real?

How is ******* possible to i get the same ping in CS 1.6 and Gears of Wars or [PUT A 2008 GAME HERE]

Graphics have nothing to do with netcode, are u serious dude? WTF


0 votes     reply to comment
Damaera Jan 11 2009, 2:04pm replied:

Hey, hey, let's chill on the name calling.

+1 vote     reply to comment
Snow_m@n Jan 14 2009, 11:40am replied:

Hey baby boy, dont call me a moron just because i'm not so well informed about games, I problably dont spend the stupid time you do gaming. So if you want to show everyone that you know gaming stuff better than me at least try to be polite. If you read carefully about my doubt you'd problably understand my point of view you fat-***. Now go play ******* *** online or whatever.

0 votes     reply to comment
skizer Jan 10 2009, 11:34pm replied:

ECX handled those things serverside, that was mainly the reason why it lagged the whole server.

To make it simple, ECX was almost a whole rewrite from ESF as AMXX plugin Serverside, it wasnt without that reason the biggest amx/amxx plugin ever.

All those effects you've seen in this video above are clientside, I think its clear that it will run smoother and dont lag the "whole server".

How Damaera said, you can turn all effects off.

~greets skizer

+1 vote     reply to comment
angry_bot Jan 10 2009, 11:39pm replied:

Darkplaces is less advanced than ESF? Thanks guy, I needed a good laugh.

+2 votes     reply to comment
Glode Jan 10 2009, 9:11pm says:

Awesome stuff <3

+1 vote     reply to comment
angry_bot Jan 10 2009, 11:37pm says:

This looks extremely out of place. Did the team forget what visual style they were going for? I mean yeah, it's "neat" to see that on GoldSrc but honestly ESF has a cel-shaded look and this sticks out like a sore thumb.

+1 vote     reply to comment
npc_violent Jan 11 2009, 1:14am says:

These effects are a sight to see!

+1 vote     reply to comment
Davidskiwan Jan 11 2009, 10:30pm says:

Would hardly say esf is cell shaded, anyhows this is just a testrun, you've yet to see it intergrated into an actual map :)

+1 vote     reply to comment
ÐiamonÐ Jan 15 2009, 10:43pm says:

Damn... coming along to look like a source game! It's amazing how you guys pulled this off! Speculars, bump mapping, the lighting, ******* godlike.

Great work on the code guys, this is quite awesome! :)

+1 vote     reply to comment
Klau2kas Oct 30 2009, 1:10pm says:


+1 vote     reply to comment
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