ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report RSS Terrain Lighting Tests

We toyed around with new new lighting methods, such as per pixel lighting and bumpmapping.

Posted by on

Hey guys,
it's already been another few days since our last update. So we decided to show you what we've been doing for the last few days. To be able to provide you with maps that really do feel good to play not only game wise but also look nice for the eye. We tested some lighting methods. So we implemented bumpmapping to get some details where before were none. Now we're looking forward to what our mappers will do with this new feature.


Comments
Sionfel
Sionfel

that's pretty intense.

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Snow_m@n
Snow_m@n

I said it in the ESF forum and I'll say it again, this all seems to good to be true, it's getting a bit suspicious.

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Damaera
Damaera

What are you so suspicious about?

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HANDofKANE
HANDofKANE

I havn't streamed the video yet, but still, why when a mod crew can imporove the game so drastically, didn't Valve take it apon themselves to add shadow or even bump/normal maps to Half-life Source?

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UnknownTarget
UnknownTarget

What, that they can put new features in an old engine? Don't be thick. Go look at Dark Places and see what they did with the Quake 1 engine.

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Snow_m@n
Snow_m@n

First, dont even compare Dark Places, because it is'nt even near of what we've seen in esf, and most of Dark places features are implemented in previous versions of esf already. But no,thats not it, I'm just thinking if its possible for all this new features to work together on an online game with few lag and no FPS problems. BUT HELL, if it is possible then I will apologise for what I'm saying.

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angry_bot
angry_bot

Darkplaces is less advanced than ESF? Thanks guy, I needed a good laugh.

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Glode
Glode

Awesome stuff <3

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angry_bot
angry_bot

This looks extremely out of place. Did the team forget what visual style they were going for? I mean yeah, it's "neat" to see that on GoldSrc but honestly ESF has a cel-shaded look and this sticks out like a sore thumb.

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violentdev
violentdev

These effects are a sight to see!

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Davidskiwan
Davidskiwan

Would hardly say esf is cell shaded, anyhows this is just a testrun, you've yet to see it intergrated into an actual map :)

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ÐiamonÐ
ÐiamonÐ

Damn... coming along to look like a source game! It's amazing how you guys pulled this off! Speculars, bump mapping, the lighting, ******* godlike.

Great work on the code guys, this is quite awesome! :)

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Klau2kas
Klau2kas

cool,...

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