ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
After several months of design work a new melee system has been implemented that caters to the high speed gameplay of ESF. Players can mix and match these new moves to form more complex combinations.
Posted by Mastasurf on Jan 18th, 2010
Over the years one of the most heavily debated topics within the development team has been the melee system. This system alone has required hours upon hours of discussion, design, redesign, re-redesign, re-re-redesign, re-re-re-redesign... you get the picture. Let's just say it's the reason that beer is now available on team meeting's menu. All of that aside, I am happy to announce that we have finally found a winner!
There were a few realizations made during the last round of the design process that have had a huge impact on the new system.
1. Players really enjoy simple melee
2. Melee is more about out maneuvering opponents than just mashing buttons
3. There needs to be a way to do complex moves in a simple way
4. ESF's mascot Phil the three headed emu will hurt us if the system fails
As a result, new moves have been implemented that retain the feel of simple melee, but offer players a way to string attacks together to form combinations.
Simple Melee: Mouse button 1
This light damage attack is similar to its beta counterpart with the exception that the knockback distance has been modified to allow average players to perform multiple melee hits more easily.
Combo Melee: Mouse button 2
A more damaging charged based melee attack that delivers several blows to an opponent. Holding a direction will send the opponent flying in that direction after the combo finishes. This is very handy for planning out the attack in the chain or for knocking opponents into objects that are to the left or right of the player.
Quick Throw: Mouse button 1+2
This attack is based on the beta throw, but with a twist. The ability for opponents to resist being thrown has been removed. Getting caught by this attack may result in your attacker repeating "who's your daddy?" over and over.
Grab and Smash: Mouse button 1+2 with turbo on
This vicious attack will remind players of that one time they had to stay the night in jail. It allows one player to grab another during swoop and drag them around. What the attacking player does from there is up to them. A couple suggestions are:
1. Forcefully fly the opponent around the map while giving them a scenic tour
2. Kindly smash their head into the ground and/or adjacent walls
...But, you said something about doing complex moves in a simple way?
In order to allow for the greatest flexibility and ease of use a framework was created where players earn bonus points through different actions, such as damaging an opponent, and spend those points on special moves.
Bonus System: Bonus button (C by default)
Bonus points may be applied to blocking, beams, and melee. Within each area there are three levels of bonuses; the higher the tier, the higher the cost and the more devastating the bonus. But that's really a discussion for another day. All you need to know for now is that once a melee bonus has been activated it's only active for a limited amount of time. It is crucial to setup your bonus attack using simple melee, combo melee, and throwing.
SSJ3 Goku - tier 3 melee bonus
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Muito bom! Gostei bastante
www.esfgame.com
Site brasileiro de ESF
why speak another language on an english site?!?!?
absolutly beautiful guys, cant wait to hear more about the bonus'.
Pretty cool
'1. Forcefully fly the opponent around the map while giving them a scenic tour
2. Kindly smash their head into the ground and/or adjacent walls'
LOL
Awesome work guys :)
(buried)
No resist = Epic Fail Decision
Your mod has won the E F D award.
It works with the counter system and recovery. But thats for a different update ^^
That kinda worries me too, but I guess I'll trust you guys and we'll see <:o
The thing is. You have to stop viewing it as a throw.
Its just like a simple melee hit with more controll of distance and direction, but doesnt cause any damage to the oponent. We allso made it a lot faster so you only have a 2 to 3 second long breather if you charge it fully ^^
AWESOME!!
Let's get ready for rumble!
dave_5430 : you just dont get it. Its a fast paced game based around your ability out-maneouver your enemy. The throw is just like landing a fast simple melee hit, with a different animation (and doesnt take damage unless the enemy hits something). Its a fast move in a fast game. If you got caught out with basic melee, then you dont get the chance to resist.
pretty sweet
Simple melee FTW.
most awesome mod ever:D
Hey i have a question for grega: A while back on one of the older updates in a comment reply to someone else asking why the game cant be released, you said that you can not release the game yet because there is a pretty serious crashing bug that would make the game unplayable but in all of these videos it seems to be running fine...so why cant u release the game yet?
Do you really think we would show videos of stuff thats not atleast half way working.
The crashing bug is still there. and we can only tell that it has something to do with the sound system. It seems preety random but dissabling the sound system causes it to disapear. The maps are unfinished, animations are still missing and systems still need to be coded in.
And after all that balancing needs to be donne. So yea we wont be releaseing another open beta. Thats why we wont release untill its finished.
What a STUPID thing to say. (Weasil's comment that is. Damn broken reply system)
Code wise the melee system is about 90-95% complete. Outside of that there is still a lot of work that needs to happen in terms of animations, sounds, FXs, scripting, and bonuses.
Also, keep in mind that this is just one component of ESF. There are other things to consider such as game modes or transformations. Please be patient. The team is working really hard to complete the game.
Outstanding, congratulations.
That's just awesome!
Hmm, I think this update pretty much owns NNK as a whole. I'm not comparing, but damn... I'm now re-interested in ESF again! w00t!
I disagree. NNK is its own thing (and fun as hell to boot). And taking shots at NNK is taking shots at half the ESF team :P
And I **** in my Pants ... once again...
congrats esf team and congrats Grega (u have a hell of a patience to deal with some guys who post here :facepalm:)
keep the awesome work ;)
Their worries were legit. They just didnt know the idea behind it.
I wonder if theres gonna be a patch for low end pc's to play this game..
No patch but there will be a couple fo settings you can use to lower the quality of the game.
really pro work!
OK FINE IM JUST GOING TO PUT THIS HERE AS A REPLY TO THE REPLYS ON MY QUESTION POST(BECAUSE OF THE NON-WORKING REPLY SYSTEM).... So Why you all dissing?? all i was doing was stating an observation! You people are taking things the wrong way!!!
I can asure you that not me nor mastasurf were dissing you.
im talking mainly about minu
Um rite, i have a few questions in the trailers the water looks like cs source water? but in the open beta final the water looks alot different from the trailers, in the full release will the water be the same as in the trailers?, and for the bonus thingy is it only possible to do it while in ssj mode or what?,
Oh and gr8 work with the mod, esf ECX rc2 is yet the best dragon ball mod =) i hope the 1.3 will be better, once again thanks for this mod and good work :)
Yes, the water will be as you see it. And it works well. As for the bonuses, well, you'll have to wait for full details on that :P Man, I should get an avatar one of these days.
huhu thanks, now i know how the graphics are atleast=)
What, did you think we used a video editor to fake it ;P
I downloaded ESF OPEN BETA 1.3 FINAL,and when i enter in game after 20 seconds,i'm out of game!pls help!
Dont use bots ^^
They crash the game XD