ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Add job Report job Character Artist at ESF developers

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Anywhere - Looking for: Artists

Posted by Esforces.com on Mar 2nd, 2010

What is ESF?
ESF (Earth's Special Forces) is a fast paced 3rd person fighter based on the hit anime, Dragonball Z. Up to 32 players may battle in large scale environments while using a mixture of hand-to-hand combat and energy attacks. Players can string together melee attacks, hurl opponents into objects, and deal devastating damage with energy attacks. Gameplay has been fine tuned for maximum flexibility and caters to various play styles. Overall, ESF boasts to be the most immersive Dragonball Z experience ever created.

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Description
Character artists are responsible for gathering reference material, modeling, and texturing character models for use within the game.

Requirements
- Available to work a minimum of 10 hours per week
- Able to attend weekly developer meeting every Sunday at 19:00 GMT (7PM GMT)
- Self motivated
- Enjoys game development
- Driven to produce polished, high quality content
- Prior game development experience preferred
- Applicants must submit a portfolio

Software
- 3D Studio Max, Maya or equivalent
- Adobe Photoshop or equivalent
- Steam
- IRC
- Half-Life 1 *optional*

Skills
- Minimum of 1-2 years experience with poly based modeling
- Comfortable UVW Mapping, UVW Unwrapping, and texturing
- Experience with different texture types such as normal maps, specular maps, etc.
- Ability to create custom textures to fit ESF style
- Training may be given if skills are almost up to par

Compensation
The warm fuzzy feeling you get from working on an ambitious project with a great group of devs. Seriously, this is a hobbyist project and it actually costs money to produce...

To Apply

Please send an email with a link to examples of your work to Mastasurf@esforces.com

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Platform
Windows
Game
Half-Life
Developer
ESF developers
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Official Page
Esforces.com
Release Date
Released Jul 31, 2008
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Mastasurf