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ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
Looks nice, but i don't think picture of the week suits it. Should by picture of the month or something.
Someone said that in the esf website there is a picture every week, it's just that not every potw is posted here.
Well that info is wrong ^^
What are those verticle lines just around his body? Not the aura, those little straight lines?
Part of the aura, I assume.
what druid said part of aura i think it just shows how much power he is putting out since piccolo cant transform he just gets the same effect like if he was transforming in to a saiyan alot of transformations in dbz have that effect
Nah its part of the aura. The recharge aura to be exact.
This pic contains both recharge and turbo auras active on the model.
i think those r magic worms
I can win, I can do it ! OH YEAAAAaaah ~
"SPLIT FORM"
Let's just stand around screaming at each, THAT WILL SOLVE EVERYTHING!!!!!
(buried)
WHEN ITS GONNA RELEASE ALREADY!?,kidding,it looks awesome as always,its so good to see thats not only earthlings that forces poop!,hybrid,saiyans,namekians,other aliens,they all do!LOL
SLUG-MAN POWER!
Dat phong shading!
i two ideas for ya:
1-U can make a key for guiding balls for ex picollo make a ky bomb than he shoots it,u press that key and u can control that ball where to go.
2-u can make a first persom camera but the camera to be in betwen the eyes.
that would be more realistic dont you think?
That is kinda how the first person camera works. The problem is HLs drawing in that mode. The model disappears and you see all sprites fire from the middle of the screen regardless of where they appear on the model.
As for number 1. That would leave your character exposed to attack with you being unable to see what is going on to him. Making a screan inside a screan type of deal would fix that, but that would also cut your FPS in half. Sadly HL1 doesnt really have portal rendering technology.
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So...when is the new pic of the week coming...