Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Report article RSS Feed Dystopia Calling for Developers Pt. 2

Team Dystopia is actively searching for people eager to learn and show their talent! Wide positions in the team are open with a benefit to learn from fellow developers about the independent, modification and professional gaming industries!

Posted by urinal-cake on Apr 2nd, 2008

Since the first "Calling for Developers" post in early February, the team has made significant progress with finding help from talented people! Since then, two tryout Programmers and two Multi-Talented Artists with talents in level design, modelling, animating and texturing have been brought on. Of the two programmers, one has already made it into the permanent development team!

We would like to extend the offer for one more Multi-Talented position, as well as a Sound Engineer!

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The creators of the popular Dystopia modification for the Source Engine are under new management and need your help! We have two (2) opportunities available that need to be filled immediately. We have an agressive plan for growth in the team and believe that the Source community can offer a positive contribution towards the success of our it.

Team Dystopia is comprised of a close-knit small group of multi-talented game developers skilled in the Source Engine, PopCap Engine, GoldSource Engine and the Quake 3 : Arena Engine. Our team consists of many industry professionals with work experience from popular studios such as Red Storm Entertainment, Epic Games and Pandemic Studios.

All positions have the pre-requisite of being active in our private IRC channel, readily available to the rest of the team, attending our monthly meetings over our private Ventrilo server, and being an active contributor to the project.
Benefits include the potential inclusion into future projects by Team Dystopia, experience and education from industry professionals on game development subject material and an overall nostalgic feeling of self-indulgence.
The positions include:

Sound Engineer
- Must have experience in one or more audio engineering programs such as Sonic Foundry/Sony SoundForge, Adobe Audition or other professional tools.
- Must of worked on an independent or professional project.
- Must have working knowledge of the Source engine sound components.
- Examples of past work are required.

Team Dystopia prides itself on being a small group of individuals who are well rounded in every game development style. Each of our developers is also experienced with differentiating talents in the game development field. Our Level Designers also serve as Modellers, Texture Artists, Animators, Sound Engineers, Music Engineers, Coding or other game-based trades. We request that every candidate for the Multi-Talented Developer position have knowledge or be experienced in at least one other talent that we require.

1 Multi-Talented Artists
- Must be experienced in two or more fields of Level Design, Modelling, Texture Artistry, or Animation.

Level Designer
- Must have experience in one or more engine level editor such as ValVe's Hammer or Epic's UnrealED
- Must of worked on an independent or professional project
- Examples of past work are required
- Must have one or more talents in game development

Texture Artist
- Must have experience in one or more vector or raster-based 2D art programs such as Adobe Photoshop, Adobe Fireworks, Adobe Illustrator or Xara Extreme
- Must of worked on an independent or professional project
- Examples of past work are required
- Must have one or more talents in game development

Modeller
- Must have experience in one or more 3D rendering art programs such as Autodesk 3D Studio Max, Alias/Autodesk Maya, Softimage XSI, Luxology Modo or NewTek Lightwave 3D
- Must of worked on an independent or professional project
- Examples of past work are required
- Must have one or more talents in game development

Animator
- Must have experience in one or more 3D animation programs such as Autodesk 3D Studio Max, Alias/Autodesk Maya or Softimage XSI
- Must of worked on an independent or professional project
- Examples of past work are required
- Must have one or more talents in game development

To apply: E-mail urinal-cake@dystopia-game.com with the position(s) in the subject line.

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Platform
Windows
Developer
Puny Human
Contact
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Official Page
Dystopia-game.com
Release Date
Released Sep 9, 2005
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