Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Report article RSS Feed Dystopia: Back to the Updates with January

January Update with information and screenshots regarding all new art assets recently created for 1.2, included in dys_vaccine, dys_silo, dys_assemble and dys_fortress. As well as information about the Dystopia competition and a spotlight on two maps.

Posted by urinal-cake on Jan 14th, 2008

This is the induction post for the return of the monthly updates by Team Dystopia. As promised, monthly community updates are returning. This month, the team decided to show of the new art assets that have been completed in the last months. We're playing catch-up, not necessarily all these models were finished recently, but they're all packed full of awesome. First the new Vaccine Core-Cooling Modules, that have made a small appearance in the forums before. When played in-game, there’s definitely a better atmospheric quality with these models.

New Vaccine Models New Vaccine Models

Next the Silo Mobile Battery-Powered Illumination Units (M.B.I.U.) Everyone knows that Silo takes place in an abandoned missile silo, but these little gems add more to the story. The corps are there for launching a missile, not restoring this Silo. So they set up temporary lights.

New Silo Models New Silo Models

Assemble makes a come back with its new models. Included is the server room ceiling wires and the weapons-carrier crates.

New Assemble Models New Assemble Models

New Assemble Models

Last, but not least, everyone's favourite destructible server racks from Fortress have received a facelift. This model replaces the currently blotchy white looking server racks.

New Fortress Models New Fortress Models

We hope you enjoy the new art, it definitely looks beautiful when you're fighting your brutal enemies. If you live long enough. We would like to thank everyone that has participated in the Dystopia Competition so far. Regretfully, we are going to call an end to all portions of the competition except mapping due to the small number of contributions to the other parts. The dates for the competition have been extended to give the mappers more time to polish and finish their maps. The new dates are as follows:

  • February 24th, the competition will end.
  • February 25th voting on the entries will begin and voting ends
  • March 9th with the winners being announced
  • March 16th and eventual inclusion in our next release!

One last thing, we'd like to take this time to give a spotlight to two maps in the Dystopia competition by showing them off to the community. First dys_desert by Remonttimies and secondly dys_tower by DarkFalcon, very promising maps by talented level designers!

dys_Desert by Remonttimies
dys_tower by DarkFalcon

Look forward to our first upcoming dev podcast interview with the developers of two of the upcoming maps, exodus and injection. Come back and see us in a month when we take a look at what areas have changed with our old favorites. Perhaps a look at the enigmatic killing machine: the airlock.

Post comment Comments
INtense! Staff
INtense! Jan 14 2008, 10:27pm says:

Awesome news and awesome screens, spread the love - Digg.com it!

+4 votes   reply to comment
NullSoldier Jan 14 2008, 10:29pm says:

Just plain awesome!

+2 votes     reply to comment
dethtoll Jan 15 2008, 12:21am says:

Great, maybe this'll bring back some of the lurv the game so desperately needs.

+1 vote     reply to comment
Deathy Jan 15 2008, 8:06am says:


+1 vote     reply to comment
mikejkelley Jan 15 2008, 8:38am says:

Nice work!

+1 vote     reply to comment
Aeneas2020 Jan 15 2008, 10:13am says:

awesomeness in a bottle

+1 vote     reply to comment
Squeebo Jan 15 2008, 1:08pm says:

Love the Desert picture, and Vaccine is looking good.

+2 votes     reply to comment
meazum Jan 16 2008, 2:56am says:

WOOO! Back in action! i guess this feels awesome for all other M-Wers of this, just like it did for me!

+1 vote     reply to comment
Tssha Jan 21 2008, 12:29am says:

Awesome stuff guys, this may bring me back into the game. You were the first mod, you were the best mod. Well, first to hold my attention anyway.

I can't wait to see this stuff in game.

+1 vote     reply to comment
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Released Sep 9, 2005
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