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(please read the full story from the site) This is a Action,Adventure Game for Unreal Tournament 2007 - Changed We have a very talented team and we are glad moddb helped us get this far. Story: Another place close to ours but not so far away. CULBAR: *leaning in behind Frixen, his hand resting on the back of the vulpine's chair* I got your message, what's the problem? FRIXEN: Well-- CULBAR: Hold that thought. *tilting his head up to look around the room* WILL SOMEONE SHUT THAT FETHING THING OFF?! CULBAR: Much better. Carry on. FRIXEN: As I was saying, well, as I stated in my message we recieved one very bizzare distress call from a planet in the uncharted sector designated as Turinski Nine. *he nods to his see-through holographic screen* We're not entirely sure why, but it seems as though whomever sent the signal put so much energy into boosting it that when it hit our comm station it nearly overloaded it. That's the reason for the sudden alert status. CULBAR:...
The Female Version is done now - just needs to be
textured and animated.
Model done by Mark Howson
VIXEN! :DD :D :D :D:D D::D
hahaha :D
YES!!! :D :D :D :D :D
little tweak needed:
1. Rounder, more defined ears
2. Hair flows back from head
thats all O_o
GREAT JOB!!! :lol: ;)
When you say rounder more defined ears, are you referring to the profile where it lools a bit low poly, kind of angular? Or is it the general shape that need adjusting?
My one concern about the hair is rigging. If I use biped I only have two ponytail bones for the ears. the hair will be static. I may be able to swing some tricky stuff with the neck envelope, but at the risk of causing problems with some poses.
Aren't her feet way to small or is it the perspective? she gots boot n'all ya'know.
Oh, also her tail should be higher up. don't want it to look wrong.
As every moddeler says: "get it as perfect as posible, cause some one is bound to notice." :S
Okay, I've comlpletely lost my mind. :O
I'll be reworking the model a great deal later. Today is the last day of class and I have to have a rigged and textured model for tonight. After that I can go back and add geometry to fix deformation problems I've discovered. Also to add in the helpful crits here.
Keep them coming, but get them in quick. I don't want to rebuild it and remap it twice.
Thanks for the tips.
hmm, I really don't know. I'd have to see the real thing myself.
What program did you use? Maybe you can email it to me. :/
I hope I can get MAYA back, myself, so I can Model the commando fox or somthing. :(
O_o /me definitely needs to get maya.