A constantly devloped doom bible mod, that is aiming to create a version of doom that matches to doom bibles scale scope and design, but is still interesting to play.
The newest beta version of doom:the tei tenga incident New features Upgraded E1M1 New titlemap Working spray rifle Added in final E2M1 New Levels Episode 3 fixes Episode 1 fixes Episode 4 fixes New Weapon, The Minigun! Working Score System! Revised HUD
Great! Looking good!
I couldn't find some secrets in the earlier beta and wonder if all secrets are able to be found in beta four Episode 1?
Also in Episode 4 I couldn't find a solution to the building that fills with water when you flip a switch, and the water level could go so high that you couldn't get out of the building, I understand your are still working on things, just wondering.
Beautifully done.I like this VERY much! :)
Hey it works on Zandronum 3.0?
Ill have to see, there are some gzdoom only features like nash's quake tilting and sloped 3d floors that might give zandy some issues. Ill most likely be making a zandronum version, which will be more balanced towards coop play(lots more enemies, removal of sloped 3d floors and quaketilt)
Alright thanks!
how do you get the second episode to work? i can only play the first level as none of the teleporters are working. there is not exit to another level.
there is only one episode 2 level
Episodes 1, 3 and 4 doesnt work for me. Am i supposed to play this on Ultimate Doom or Doom 2? Also, i tried it on GZDoom 1.9 and 2.1pre with no luck.
Hmm......
Can you PM me your crashlog when you enter a level
ill see if i can duplicate it.
And use Ult doom or doom1
Nvm, i tried it on another version of gzdoom and it works just fine.
Keep up the good work i love this mod!
Amazing work, thank you i really enjoy it!
keep up for the good work
Doesn't even start for me :/
Says i cannot -file with shareware version
I might need to fix that, someone else has gotten this bug and i can confirm that i can reproduce it with a stock ultimate doom iwad. Standby and i can probally get a hotfix based on the current build out by the end of the week
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