DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!

chrispowell10048 says

10/10 - Agree (6) Disagree (1)

This mod has a great flow and it also adds challenge to the first episode of Doom. The developer does a great job keeping people updated and is constantly posting pictures of his progress as he keeps working. The mod also adds more interesting details to the maps. Science labs look more like science labs, and some of the work areas look more disheveled, better driving home the fact they had been attacked unexpectedly. It really makes the maps look more like an operational paramilitary research facility. There are also nice touches of windows being in spots that weren't there before. It really adds a nice environmental touch while keeping the look from episode one that we all remember. There is also some new areas that make going from map to map believable and interesting. As of this writing, there is only episode one and the first four levels of episode 2 completed with the usual beta bugs, but I think this mod, when it's fully completed, will have great potential on adding a new fun element of one long, continuous map, to maps that all Doom fans will know, while adding some new surprises for vets, and a great intro for people wanting to introduce a new generation of people to Doom.