First release of DoomFront with two maps, two modes, and 4 classes per side, featuring Marines and Demons inspired by the classic Doom games. Rip and tear your way through the battlefield until it's covered in gibs galore!
DoomFront Release: R v1.0.2
DISCLAIMER:
This mod was developed for free and is intended for free distribution. Pirated copies of Battlefront II are
not supported, and this mod is not to be distributed commercially.
Changelog:
- 1.0.1 - Fixed missing particle effects for non-shader patch users
- 1.0.2 - Improved Cacodemon Bite hit detection
Installation:
0. Make sure you have Anakin's Remaster already installed and are capable of running mods. You could use the 1.3 patch, but the new HUD requires Anakin's Remaster, so you will get a buggy interface if you use anything but.
0a. Sleepkiller's Shaderpatch is practically a requirement - this was developed with Shaderpatch in mind, so it will not look right if you do not have it installed.
1. Download the Mod. You will get a file called Doomfront.7z
2. You will need either 7-zip or another tool capable of extracting 7z files to open the archive.
After opening, you will see one folder.
3. Drag and drop 'Doom' into your addon folder (Star Wars - Battlefront 2\GameData\addon).
4. Start up the game and get to the battlefield!
Credits:
bk2modder - Mod Creator
pierce-needle - Cacodemon Animations and Model port, miscellaneous asset contributions, testing
RevanSithLord - Mod page banner
Pandemic, LucasArts - Original game assets
id Software - References and Inspiration, creation of the Doom series, 1993 Audio Assets
ZeniMax Media, Bethesda Softworks, GT Interactive - References and Inspiration, publication of the Doom series
GameToast - The wonderful community's fantastic resources, assets, tutorials, and help!
psych0fred - Docs and Assets
tirpider - SchMEe
Sleepkiller - Shader Patch
Rebecca Heineman and Randy Scott - Doom 3DO Soundtrack
Alan Z. - Beretta 92FS original model (modified for use)
Green Eyesman - Bushmaster M17s original model (modified for use)
ice_space - Mars Landing Zone building models (modified for use)
Leonard_Doye - Shotgun model (modified for use)
Memorie - Health Pack model
Michael Wanyoike - Grenade original model
NotARealStudio - Plasma Rifle original model (modified for use)
pixelgrapher - Heavy Assault Rifle original model (modified for use)
SGTorres - Portal 3D Model (modified for use)
Zane Bodle - Combat Shotgun model (modified for use)
z4g0 - Doom Guy armor original model (modified for use)
Description:
Release 1.0.0 of DoomFront. Includes two maps, At Doom's Gate and Mars: Landing Zone. Features two modes, Conquest and Team Deathmatch.
At Doom's Gate:
Mars: Landing Zone:
Marines:
Marine - Shotgun, Pistol
Marine Rifleman - Heavy Assault Rifle, Pistol
Marine Specialist - Plasma Rifle, Pistol
Marine Demolitionist - Rocket Launcher, Pistol
Demons:
Possessed Marine - Assault Rifle
Shotgun Sergeant - Pump Action Shotgun
Imp - Fireball, Fireball (Offhand)
Cacodemon - Plasma Ball, Bite
I will for sure rip and tear my way through this mod!
bruh good joke
PSA: Download replaced with Rv1.0.1 which fixes a missing effects bug for users who do not have Shader Patch installed. Please redownload if you originally downloaded prior to 1:05PM Oct 10.
Nice and great work. 🙂👍
Thank you for fixing.
I've always wanted to play something like this. Thank you!
wow, this looks sick!
I think that it's safe to say that this is definitely very high in my list of favourite mods for BFII. Apart from there being 2 HUDs, this mod looks amazing with the custom models, sounds amazing and the TDM is great fun! I would love to see more maps added from other Doom games, but like I said, Amazing job man!
Thanks! With regard to the double HUD issue, have you installed the latest version of Anakin's UI Remaster?