The Doom: Source project is a mod being created for the Source Engine (HL2) which aims to recreate the atmosphere of the original Doom game. Features will include but are not limited to: New enemy models New weapons New animations New HUD setup New title screen New sounds/music New maps (Including a few heavily based on the original Doom) Multiplayer maps

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Finished Pistol Model (view original)
Finished Pistol Model
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
reaperreloaded703
reaperreloaded703 - - 74 comments

Good model, I would like to see it with textures.

Reply Good karma Bad karma+3 votes
chris_sloany
chris_sloany - - 2,830 comments

yeah looks really good! a different render wouldve been better...

Reply Good karma Bad karma+1 vote
Icedecknight
Icedecknight - - 974 comments

dosnt really show a lot of the included detail but look pretty good so far

Reply Good karma Bad karma+1 vote
figalot
figalot - - 795 comments

looks better than any thing ive done. did u bevel all of that.?

Reply Good karma Bad karma+1 vote
_0
_0 - - 162 comments

i dont remember beretta in doom, but wasnt the original doom pistol made from images of the berreta 92fs? i dunno, still, very good

Reply Good karma Bad karma+2 votes
corey365
corey365 - - 449 comments

the gun looks like billy's gun from R.E 0

Reply Good karma Bad karma0 votes
Keptron
Keptron - - 509 comments

Looks good

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here's the finished pistol model. the texture isn't done yet, but this will be the finished model for the Beretta M9. It's not perfect, but I believe it will suffice for a viewmodel/world model well. It has some really fine details which will probably be chopped down when I start working on the LOD for the world model version, but first I reckon I'll get the texture out of the way. Please comment on thoughts/changes to the model to make it more accurate.