The Doom: Source project is a mod being created for the Source Engine (HL2) which aims to recreate the atmosphere of the original Doom game. Features will include but are not limited to: New enemy models New weapons New animations New HUD setup New title screen New sounds/music New maps (Including a few heavily based on the original Doom) Multiplayer maps

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Project Overview

News 0 comments

Hey all! Glad to see a lot of interest so far!

This has been a pet project of mine for a long time, and although I've only actually started full development in the past week, I've been spending a much longer time learned the source coding, modeling, and the like. As such, now that I've got most of "The Hang" with the engine, production should be moderately paced.

Project Overview:

Doom: Source is a mod for the HL2 Source Engine, intended to replicate the Weapons, Enemies, Sounds, Themes, and Atmospheres of the original Doom game. While maps/chapters/story progression will not be identical to the original game, it will be based around it (So expect original maps, with one or two 'classics' thrown in, or plenty of easter egg hat-tips to the original levels they're themed around).

Development Plan:

Currently, the progress made on is relatively low, but there is a lot on the plate. The project at the time is mostly conceptual (Sketching of models, monsters, etc), with the outline being laid out. The current project plan is in this order:

  • Weapon Models
  • Weapon Textures
  • Weapon Animations
  • Weapon Coding
  • Monster Models
  • Monster Animations
  • Monster Coding
  • Monster Textures
  • Map Environments
  • Map Texturing
  • Map Skyboxes
  • Background Maps
  • Game Sounds (Starting with Weapons)
  • Playtesting
  • Game Music
  • Intro/cutscene choreography
  • Multiplayer design

Please note this list is subject to change, and time frames are currently estimated at about 2 months on each (Obviously some will be longer, and some will be shorter).

Development Exposure:

It can be said that any good developer/modder or group rewards the people interested, and as such, expect to see this page updated as much as possible for me. While some of the content uploaded (Images/videos) may be trivial (Such as WIP models, Texture WIPs, etc) a little something is always better than nothing, right? I plan to have at the least one new image uploaded once a week, and/or one new video uploaded biweekly. There will also be common questions posed in the news sections asking for player input as to what you like, what you want to see, opinions, etc. These questions will be listed at the bottom of News entries as "Community Question", please leave comments on anything you can!

Interested in getting involved?

Want to work on this project, too? Well keep checking back! I will almost constantly have a list up of desired people to join, as there will always be something that can be better. This section will be just above the Community Question, named "Wanted!" with details.

What happens after release?

Well, release is a long way off (Currently projected at a finished mod in 2012, however alpha/beta testings may be earlier). However, expect this mod to be continually updated as I have time for. Bug fixes, expansions, and more are all necessary parts to making a mod successful.

I have a question you didn't answer!

Send me a message, or leave a comment, and I'll answer it ASAP! :)


That about wraps up this first overview. Please check back regularly for new images, videos, and other teasers. I'll leave you with a very rough sketch for the shotgun animation from the HUD, and the wanted/community questions for this article.

Shotgun Frame Animation Concept.

Wanted!
Currently I am looking for the following. If you have interest, please send me a message.

  • Experienced Texture Designer.
  • Electric Guitar Player, with decent experience, interested in working with me on some re-vision of the original soundtrack, as well as new additions.

Community Question:
As per the picture; Should I make DoomGuy right- or left-handed? He holds every weapon in a right-handed post, except the pistol, which he holds and fires left-handed.

Comments  (0 - 10 of 84)
Sirfowler
Sirfowler

MOD IS DED
NOT BIG SOUP-RICE

Reply Good karma Bad karma+1 vote
Greenchumtoad
Greenchumtoad

This mod is forever dead.

Reply Good karma Bad karma+1 vote
nickbeat88
nickbeat88

I wish this was still in development :(

Reply Good karma Bad karma+5 votes
Physika
Physika

Damn... this mod is dead, it would have been pretty cool to play DooM on the Source Engine... oh well. I guess I'll just wait for DooM 3: BFG Edition to come out.

Reply Good karma Bad karma+11 votes
Thall33
Thall33

Myself and a friend are currently mapping for the first episode 'knee deep in the dead' with the similar goal of this assumed dead mod. We are also doing models and textures. Hoverer we will need a coder to help put it all together, if your interested..let us know.

Reply Good karma Bad karma+8 votes
kuadziw
kuadziw

Guees the mods's dead, baby.

Reply Good karma Bad karma+3 votes
сукасука
сукасука

mod id ded suprise big not

Reply Good karma Bad karma+5 votes
FPSNation
FPSNation

It's January 1st, 2012.... Is the mod ******* released? There's no download.

Reply Good karma Bad karma+2 votes
FPSNation
FPSNation

Will gameplay be the same?
I don't want to play a "modern" version of DOOM.
I just want DOOM with updated graphics that's it.

Reply Good karma Bad karma+2 votes
MitchZer0
MitchZer0

I can only assume it's dead...

Reply Good karma Bad karma+4 votes
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